Archive for the ‘Projects’ Category

Paul’s Tech Talk – LSDJ 5.0.0, New Commands Ft[W]! Part 2

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Hello people and thank you for once again reading Paul’s Tech Talk on the ChipWIN Blog!

Today we’re going to finish the two-part article about LSDJ version 5.0.0 and the wonderful new Commands it came with. Last time, we delved into the new possibilities offered by the Pulse [F]inetune Command, so don’t hesistate to read that one first if you haven’t already!

Today, we will focus on the upgraded W command, which can now control WAV channel instruments. Buckle up!

Just like the pre-5.0.0 F command, W already existed in LSDJ before. It was a very handy command that used to work only in the Pulse channel and controlled Pulse [W]idth Modulation (or PWM for uppity initiates, pronounce “Pwuhmmm”). Even though the Pulse channel Width parameter was only limited to 4 values, (12.5%, 25%, and 50%, with 75% being the inverse phase twin of 25%), being able to control it thanks to the W command opened up a lot of bleepy sound design possibilities. Using and abusing this command has always been, as far as I can remember, a staple of the LSDJ workflow.

Cycling through the 4 Pulse Width settings

But we’re not here today to talk about Pulse channels. These have been thoroughly accounted for last time already. Time for the Wave channel to shine! As true as it may be for the distinctive squarewave sound of the Game Boy Pulse channels, LSDJ probably wouldn’t have been nearly as popular if it didn’t allow us to tap into the nigh-infinite power of the Wave channel.

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Sladerfluous Reviews: ‘Brigador, Up-Armored EP’

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‘Brigador, Up-Armored EP’ delivers heavy-duty rockin’ neo-80’s cyberpunk dreamwave by the mech-load.

‘Brigador, Up-Armored EP’ is at times post-apocalyptic ambience, and others a swell of in-the-thick-of-it cyberpunk espionage. Narrative threads weave tales of a government in need of overthrowing and missions involving mech-based anarchy through spoken narrations, enriching and evolving ‘Brigador, Up-Armored EP’s themes above tonal speculation. Tumultuousness oozes from track to track with thematic ease, and deliver distilled dreamwave you’re going to love.

Choose the mechanized horror of your discontent, strap in, and stride guns blazing into the full review of ‘Brigador, Up-Armored EP’!

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The Unicorn Princess Royally Reviews ‘Enjoy The Weather’ and Interviews OxygenStar

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Happy June, everybody! Ringing in the summer season, OxygenStar’s latest release is chock full of ear candy bass lines, well-written drum grooves, and catchy melodies.  Appropriately named as ‘Enjoy The Weather’, this happy-go-lucky and gritty lo-fi record was created with using the Sound Blaster 16 sound card, Adlib Tracker II, and tons of dedication.

Part of Planet Zaxxon’s intergalactic residence and record label, OxygenStar has been performing live since 2005, favoring the MS DOS computers, FM synthesis, and a drum kit. This month, I’ll touch on my favorite tracks off the album.  I even got the lucky chance to ask the artist himself about his past performances, his experience having his music on both the Jimmy Fallon Show and Gamestop commercials, and how he  creates the music that makes up OxygenStar.

Album art by enso, AKA Alex Bond.

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Paul’s Pantry: ‘Kiss/Corrupt/Kill’ EP by Mizkai

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Hello beautiful people and thank you for reading The ChipWIN Blog! Today let’s steer clear from technobabble, we’re here to burst Techno Bubbles together with the Marvellous Mizkai! Hailing from her northern homeland in Wales, Mizkai has been sort of a missing link between Japan and the Isles for a few years now, channelling Japanese and Internet hardcore-sugar-pop culture into her stage alter-ego, and distilling it into the strongest, sweetest cuppa teas ever brewed on this side of the globe.

Even though Mizkai has been around in the scene for quite some time already, dishing out some truly tasty jams on her SoundCloud, she never was much of a fan of “big” or “official” releases, nor did she seem to need it to ascertain her musical and visual identity as an artist. ‘Kiss/Corrupt/Kill’ is an updated, enhanced and somewhat more mature version of her EP ‘Nintendork’, previously published on Bandcamp and sadly, no longer available.

But long before these releases already, Mizkai had been a driving force in the UK Chiptune scene, and where she shone the brightest was live. Quite literally so, might I add. Having had the pleasure of sharing a stage with her and witnessing her awe-inspiring, relentless performance, I was very excited when I heard about this EP. As you know, good jams go well with toast, so I had to be the one to review it. Here’s a selection of my personal favourite tracks.

Actual real-life portrait of Mizkai, by Mizkai.

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ChipWIN-tern Presents: YM2017

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Howdy-ho friends! Newcomers to the blog might not know about the soft spot I have for FM synthesis, but rest assured that any time I get a chance to talk about someone doing cool chiptunes on the Genesis (or any of the other myriad ways someone might achieve that around these parts), I jump at the chance!  If you add in someone doing something for the good of the community, well, let me tell you, there aren’t many better ways to brighten my day. A few weeks ago, David DeGraw, an enterprising purveyor of fine Game Boy audio accessories, announced that he was putting together a compilation for tunes to play on the Sega Genesis and Nomad.  I took some time to interview him, and without further ado, I’d like to tell you all about the YM2017 compilation project hitting your vintage Sega consoles this August!

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Paul’s Tech Talk – LSDJ 4.9.5, Transposition and Optimization

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Hello everyone and welcome to the 1st article in the all-new ChipWIN Blog column: Paul’s Tech Talk! I’m Paul from the French Gameboy duo Pain Perdu. This column aims to follow-up and complement our Youtube tutorial video series on LSDJ. With LDSJ ver 4.9.5, Superhero Dev Johan K kickstarted a wave of very significant updates, which would later constitute a pretty comprehensive overhaul of the program.

Mimicking a feature that was present in other trackers such as Famitracker; 4.9.5 introduced a new instrument setting: TRANSP ON/OFF. Why is this important, you might ask? The answer to this question can be summarized into one word that in my opinion is a staple of Demoscene, Chiptune, and Tracker culture: “OPTIMIZATION”, or as Max and I like to call it, “cramming as much stuff into as little space as possible”.

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