Archive for the ‘Projects’ Category

America Has Demoparties?: Demosplash 2017

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If you’re a twenty-something in America like myself, you’ve probably never been to a demoparty unless you’ve got the money to fly to Europe. (If you do have the money to fly to Europe for a demoparty, well…take me with you?) While I’d heard tales of these events where nerds huddle together around ancient computers and make music videos that fit on floppy disks, I never thought I’d get the chance to go to one myself – which is why when Inverse Phase asked if anyone wanted to go with him to Demosplash in Pittsburgh, PA, I jumped at the opportunity. What follows is a postmortem of my time at the event. Join me, won’t you?

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Paul’s Tech Talk – LSDJ 5.3.5_4x Part 2: Sandpaper vs Eardrums

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Hello all and thank you for reading Paul’s Tech Talk on The ChipWIN Blog!

This article is the second part of an issue on the spicy topic of PSG Chip Overclocking. In the first part, we tackled the basic theory behind what overclocking could achieve on an NES when ticks sped up enough to reach into the audio range. Today, we’re going to try and be more specific, and try out some practical examples on Gameboy.

While audio range speeds can be achieved at high tempos on stock LSDJ, we’re going to try and venture beyond that, thanks to the very unique test build of LSDJ: 5.3.5_4x, which multiplies tempo by FOUR.

Let’s dive in!

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Chip Bit Sid Takes On: CDIY

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Originally I had a different idea for this weeks’ article, however after a discussion about how I created the CD for the latest chiptune compilation, I decided I thought I’d write about my own method. When I created the last compilation for Superbyte all those years ago, other than the artwork, I had no idea about the logistics required. It’s because of this, it set me back £40 ($52.81) for 100 inkjet CDs with cardboard sleeves. This time around for the Square Sounds compilation I had more knowledge in the area and in doing so I managed to create 25 b&w thermal heated CDs with a pearlescent cover and plastic case for just £20.

Shortly after seeing how successful this was, it made me realise that independent artists could easily produce their own merch on the cheap; it just requires time & the knowledge.

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Paul’s Tech Talk – LSDJ 5.3.5_4x Part 1: Overclocking and dual oscillator theory

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Hello beautiful people and thank you for reading Paul’s Tech Talk on the ChipWIN Blog!

Today we’re going to talk about a very special version of LSDJ, and a tracking method that cannot often be used on Gameboy, but flourishes on other platforms such as NES: ~ OVERCLOCKING ~ ♪♫

During the avalanche of updates that gave light to this column in the first place, the community was hard at work trying to sniff out bugs and offer feature suggestions of their own. Some were very daring, seemed almost impossible, but were still considered by Johan for integration. One of them was actually the notion of underclocking. Why make the gameboy even slower than it is, you will undoubtedly ask? Well there is one limitation of the Gameboy hardware that theoretically could have been overcome with this method: its note range.

Gameboy Pocket featuring a Variable Clock Mod

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Farewell #DIFTO! ♥

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R. Morgan Slade aka PixelRecall’s first article with us published on November 20th, 2013. His final article will publish on October 27th, 2017.

Frankly, we’re going to miss the hell out of him.

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