Archive for the ‘Projects’ Category

ChipWIN & DESKPOP Present: The Volume 6 Expansion Release!

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EDIT: comp is live! Get it right HERE!

As of today it’s been exactly one month since we unleashed the colossal compilation that is Chiptunes = WIN: Volume 6‘ upon the cyber realm. At this point in the game, do I really need to spell out what that means? ಠ‿↼

OKAY. FINE. I WILL.

IT’S VOLUME 6 EXPANSION RELEASE TIME, BBY! ٩(^‿^)۶٩( ‘ω’ )و٩( ᐛ )و

Album artwork by the multi-talented and multi-limbed Brazos.

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Paul’s Tech Talk – LSDJ 5.1.0, Civil War Part 1: “Linear” Pitch

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Hello beautiful people and thank you for reading Paul’s Tech Talk on The ChipWIN Blog!

Today we’re going to tackle one, if not THE most groundbreaking update that happened to LSDJ in the midst of all its crazy transformations. With 5.1.0, Johan Kotlinski decided to rewrite the entire pitch behaviour in LSDJ from scratch. For the sake of this article I’m going to try and keep an unbiased point of view. Even though I am pretty partial to the newer versions, I still use the older ones as well. But it’s safe to say that this update was probably the most controversial of all, and it ruffled a few feathers in the community.

In music in general, but more particularly from a software perspective in LSDJ, Pitch is a solid foundation on which a lot of elements are built. And even though LSDJ is a shining example of software ergonomics and accessible design, its complexity still gives it a bit of a learning curve. The 5.1.0 update shook things up so much that artists would either have to relearn a lot of tried-and-true techniques that would now work just as well but very differently, or refrain from upgrading altogether, deliberately missing out on later updates and bug fixes.

Long story short, for a lot of people, upgrading to 5.1.0 and above would break songs from older versions and render quite a few staple sound design techniques obsolete. Let’s take a quick look at what has changed and get a better grasp of the situation.

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Chiptunes = WIN: Volume 6 [Tracks 41-51]

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Hello all and welcome to the last leg of the Vol. 6 track reviews. One great thing with Chiptunes = WIN’s yearly mainline Volumes: the overall quality is so high and consistent, you’ll never feel like the compilation loses momentum at any point, even for the very last tracks. On the contrary. On this truly STELLAR Volume 6, some of my absolute favourites are actually part of the last ten! And I was lucky enough to review them. Let’s dive in! “La main à la pâte”!

Bonus ‘Volume 6’ album art by Chunderfins, twitter.com/chunderfins

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Chiptunes = WIN: Volume 6 [Tracks 31-40]

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Happy total solar eclipse of the heart Monday to one and all Chip-denizens! On a momentous day such as today, why bother with watching rare astronomical phenomenon when you could instead have your ears rocked by the constant stream of epic that is another ten tracks from Chiptunes = WIN: Volume 6. Don’t risk your valuable retina, and join us past the fold to hop right in!

Bonus ‘Volume 6’ album art by Rich Legault.

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Chiptunes = WIN: Volume 6 [Tracks 21-30]

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Howdy-ho Chipperinos! No need to waste any time here – you and I both know you’re here to get the hottest takes on these V6 tracks, so let’s not keep you waiting!

Bonus ‘Volume 6’ album art by Guerin, twitter.com/guerinmusic

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Chiptunes = WIN: Volume 6 [Tracks 11-20]

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Welcome to the second round of track reviews for Volume 6! I’ll be taking you through some of the best that this Volume has to offer. I didn’t know that by choosing this review date I’d get to talk about YZYX, Kubbi, Vince Kaichan, Starving GOGO (whom I’ve previously reviewed), and my good friend and collaborator Auxcide, but I’ll just consider myself lucky. I’m glad I sat this year out to witness the awesome that is Volume 6. This should be fun. ;3

Bonus ‘Volume 6’ album art by Adhy Saka Juhansyah aka Shakaboyd, twitter.com/adhysaka

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