Social media has its ups and downs and this month’s blog post will focus on one of its positives: this past month has brought to my attention yet another Spaceman Fantastiques release! ‘I Just Want to Go Home, Why is that so Difficult?’ is an exploration of sound and music used to describe the issues of traveling via plane when you just want to be with your family. Filled with lo-fi grit, sampling, and on location ambience, Spaceman Fantastiques has a knack for creating poignant narrations through music and sound.
I saw a comment on the Chiptunes = WIN Facebook group this week that really got me thinking; it was a thread discussing people “ditching” chiptune and moving on to other ways of making music. Somebody noted that lately, LSDj seems to be a contest of technical skill and worried that pushing the software’s limits was taking priority over writing great music. This week, I’ve been listening to an artist who very deliberately keeps a ‘less is more’ attitude towards her music. Released on July 20th, ‘Zenzoo Pop’ is a 5-track EP that fuses cutesy pop melodies with a hint of punk and even industrial flavours.
Hey guys, it’s been a while but I’m back and I’m reviewing Henry Homesweet’s latest inclination, ‘TRUTHR‘ and his self titled EP. I’ve been a huge fan of Henry Homesweet and his music, ever since he released his album, ‘Luke’s Atari’, and have since been following any music released under both his primary pseudonym and the various other names he’s released material under (e.g: 2a0x, CYMBA, Essential Chip, Yeon).
Hello people and thank you for once again reading Paul’s Tech Talk on the ChipWIN Blog!
Today we’re going to finish the two-part article about LSDJ version 5.0.0 and the wonderful new Commands it came with. Last time, we delved into the new possibilities offered by the Pulse [F]inetune Command, so don’t hesistate to read that one first if you haven’t already!
Today, we will focus on the upgraded W command, which can now control WAV channel instruments. Buckle up!
Just like the pre-5.0.0 F command, W already existed in LSDJ before. It was a very handy command that used to work only in the Pulse channel and controlled Pulse [W]idth Modulation (or PWM for uppity initiates, pronounce “Pwuhmmm”). Even though the Pulse channel Width parameter was only limited to 4 values, (12.5%, 25%, and 50%, with 75% being the inverse phase twin of 25%), being able to control it thanks to the W command opened up a lot of bleepy sound design possibilities. Using and abusing this command has always been, as far as I can remember, a staple of the LSDJ workflow.
Cycling through the 4 Pulse Width settings
But we’re not here today to talk about Pulse channels. These have been thoroughly accounted for last time already. Time for the Wave channel to shine! As true as it may be for the distinctive squarewave sound of the Game Boy Pulse channels, LSDJ probably wouldn’t have been nearly as popular if it didn’t allow us to tap into the nigh-infinite power of the Wave channel.