Hello all and thank you for reading Paul’s Tech Talk on The ChipWIN Blog!
This article is the second part of an issue on the spicy topic of PSG Chip Overclocking. In the first part, we tackled the basic theory behind what overclocking could achieve on an NES when ticks sped up enough to reach into the audio range. Today, we’re going to try and be more specific, and try out some practical examples on Gameboy.
Pain Perdu showed up out of nowhere last year on Chiptunes = WIN Volume 5, surprising everyone with their expert knowledge of LSDJ and their capability to pull amazing, seemingly impossible sounds out of a single Gameboy. Comprised of two Frenchmen—Maxime Roulleaux and ChipWIN’s own Paul Aupetitgendre—this duo lives in Paris and is pushing the French chipscene forward, giving it a fresh face. They have been instrumental in the recent spat of updates that LSDJ has undergone, helping to shape the instrument they’re takingthe time to dissect and master. In their debut EP, ‘Nouvelle Lune’, released on Cheapbeats, Pain Perdu demonstratesjust what they’re capable of. After a month off, I’m excited to get back to showing you all the best that chiptune has to offer.
Tuberz here with my sixth article in the realm of music theory, and the underpinnings of musical witchcraft (knowing lots of cool chords and stuff). Last month we covered the idea of chord substitution from the natural chords found in our modes in an attempt to jazz up our chord progressions to provide a more lush harmonic landscape. By this point my articles may be very hard to follow if you don’t have prior theory knowledge, so it is my strong recommendation for you to you go back and read my previous articles. This article is going to cover the use of secondary dominants in an attempt to solidify chord structures, modulate to other keys and harmonic areas, and temporarily set our tonic to a different chord.
Surely you must be running out of images of notation by now. It’s definitely a bit of a niche.