Archive for the ‘Education’ Category

Paul’s Tech Talk – LSDJ 5.0.0, New Commands Ft[W]! Part 2

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Hello people and thank you for once again reading Paul’s Tech Talk on the ChipWIN Blog!

Today we’re going to finish the two-part article about LSDJ version 5.0.0 and the wonderful new Commands it came with. Last time, we delved into the new possibilities offered by the Pulse [F]inetune Command, so don’t hesistate to read that one first if you haven’t already!

Today, we will focus on the upgraded W command, which can now control WAV channel instruments. Buckle up!

Just like the pre-5.0.0 F command, W already existed in LSDJ before. It was a very handy command that used to work only in the Pulse channel and controlled Pulse [W]idth Modulation (or PWM for uppity initiates, pronounce “Pwuhmmm”). Even though the Pulse channel Width parameter was only limited to 4 values, (12.5%, 25%, and 50%, with 75% being the inverse phase twin of 25%), being able to control it thanks to the W command opened up a lot of bleepy sound design possibilities. Using and abusing this command has always been, as far as I can remember, a staple of the LSDJ workflow.

Cycling through the 4 Pulse Width settings

But we’re not here today to talk about Pulse channels. These have been thoroughly accounted for last time already. Time for the Wave channel to shine! As true as it may be for the distinctive squarewave sound of the Game Boy Pulse channels, LSDJ probably wouldn’t have been nearly as popular if it didn’t allow us to tap into the nigh-infinite power of the Wave channel.

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Paul’s Tech Talk – LSDJ 5.0.0, New commands [F]tW! Part 1

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Hello people, Paul here for a new issue of LSDJ Tech Talk. Today we’re going to look back on LSDJ version 5.0.0 and all the good things it’s brought to the table. Buckle up!

With 5.0.0, the big round number started garnering interest in the community and the wave of updates got more and more feedback. Funnily enough, despite being a big round 5.0 and even though this version introduced some pretty nice upgrades, it wasn’t yet significative of the complete overhaul that was still in the making. Johan K just happens to add +0.0.1 to every new version, regardless of how big the changes are. BAMBOOZLED!

Don’t get me wrong, those upgrades were big too, very useful and very anticipated. It’s not everyday that LSDJ gains 2 new Commands to play with!

In today’s article, we’ll mainly talk about the upgraded F command.

For more accurate info on how LSDJ commands work, have yourself a big ol’ cup of RTFM and click HERE, for all relevant version manuals.

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Progression: Music Theory 103 – Extended Chords and Voicings

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Hey dudes and dudettes,

Tuberz here with my third installment in the series of articles centered around the understanding and application of music theory. Last month (and not too long ago either!) we covered harmonic progressions and chord functions and how we can use these to create tension and movement in our music. This month we’ll be looking at building on that a bit further with extended chords. Use these to spice up your chord progressions and make them sound a bit more lush and full, and potentially with more movement!

Let’s jam.

I’m all ready to do a music theory. I have my manuscript, my pen, and my Game Boy

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The Unicorn Princess Royally Reviews ‘Enjoy The Weather’ and Interviews OxygenStar

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Happy June, everybody! Ringing in the summer season, OxygenStar’s latest release is chock full of ear candy bass lines, well-written drum grooves, and catchy melodies.  Appropriately named as ‘Enjoy The Weather’, this happy-go-lucky and gritty lo-fi record was created with using the Sound Blaster 16 sound card, Adlib Tracker II, and tons of dedication.

Part of Planet Zaxxon’s intergalactic residence and record label, OxygenStar has been performing live since 2005, favoring the MS DOS computers, FM synthesis, and a drum kit. This month, I’ll touch on my favorite tracks off the album.  I even got the lucky chance to ask the artist himself about his past performances, his experience having his music on both the Jimmy Fallon Show and Gamestop commercials, and how he  creates the music that makes up OxygenStar.

Album art by enso, AKA Alex Bond.

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Progression: Music Theory 102 – Chords and Harmony

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Hey dudes and dudettes,

Tuberz here with my second installment in the series of articles centered around the understanding and application of music theory. Last month we covered melodic scale degrees and pitch sets, and how these can influence your music. This week we’ll be looking at chord scale theory, and the application of harmonic progressions. This will hopefully give you budding musicians a toolbox full of chord progressions to use/abuse to your hearts content!

Let’s jam.

Be thankful that we have computers for this now. Imagining writing out hexadecimal by hand. Ouch.

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Paul’s Tech Talk – LSDJ 4.9.5, Transposition and Optimization

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Hello everyone and welcome to the 1st article in the all-new ChipWIN Blog column: Paul’s Tech Talk! I’m Paul from the French Gameboy duo Pain Perdu. This column aims to follow-up and complement our Youtube tutorial video series on LSDJ. With LDSJ ver 4.9.5, Superhero Dev Johan K kickstarted a wave of very significant updates, which would later constitute a pretty comprehensive overhaul of the program.

Mimicking a feature that was present in other trackers such as Famitracker; 4.9.5 introduced a new instrument setting: TRANSP ON/OFF. Why is this important, you might ask? The answer to this question can be summarized into one word that in my opinion is a staple of Demoscene, Chiptune, and Tracker culture: “OPTIMIZATION”, or as Max and I like to call it, “cramming as much stuff into as little space as possible”.

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