Archive for the ‘Education’ Category

Paul’s Tech Talk – LSDJ 5.1.0, Civil War Part 1: “Linear” Pitch

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Hello beautiful people and thank you for reading Paul’s Tech Talk on The ChipWIN Blog!

Today we’re going to tackle one, if not THE most groundbreaking update that happened to LSDJ in the midst of all its crazy transformations. With 5.1.0, Johan Kotlinski decided to rewrite the entire pitch behaviour in LSDJ from scratch. For the sake of this article I’m going to try and keep an unbiased point of view. Even though I am pretty partial to the newer versions, I still use the older ones as well. But it’s safe to say that this update was probably the most controversial of all, and it ruffled a few feathers in the community.

In music in general, but more particularly from a software perspective in LSDJ, Pitch is a solid foundation on which a lot of elements are built. And even though LSDJ is a shining example of software ergonomics and accessible design, its complexity still gives it a bit of a learning curve. The 5.1.0 update shook things up so much that artists would either have to relearn a lot of tried-and-true techniques that would now work just as well but very differently, or refrain from upgrading altogether, deliberately missing out on later updates and bug fixes.

Long story short, for a lot of people, upgrading to 5.1.0 and above would break songs from older versions and render quite a few staple sound design techniques obsolete. Let’s take a quick look at what has changed and get a better grasp of the situation.

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Progression: Music Theory 104 – Voicings, Voice Leading, and Counterpoint

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Hey dudes and dudettes,

Tuberz here with another installment in the series of articles centered around the understanding and application of music theory. I took last month off to look over the brand new Fearofdark album (and *SPOILERS* it’s a banger */SPOILERS*) but it’s given me a fair amount of time to get together an idea of what I’m going to cover today. Last article I covered extended chords like sevenths and the multiple ways you can build these chords using intervals and simple counting schemes. It is highly recommended that you read through my previous articles before venturing into this one, as it’s gonna get heckers (Adjective: frantic af). This article is going to be all about taking our chords that we’ve set and making them flow smoothly, or not depending on circumstance, as well as notes in our melody and counter-melody flowing smoothly.

Let’s jam.

Ah yes. More of that prehistoric paper for me to write my hexadecimal microsoft excel tunes on

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Paul’s Tech Talk – LSDJ 5.0.0, New Commands Ft[W]! Part 2

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Hello people and thank you for once again reading Paul’s Tech Talk on the ChipWIN Blog!

Today we’re going to finish the two-part article about LSDJ version 5.0.0 and the wonderful new Commands it came with. Last time, we delved into the new possibilities offered by the Pulse [F]inetune Command, so don’t hesistate to read that one first if you haven’t already!

Today, we will focus on the upgraded W command, which can now control WAV channel instruments. Buckle up!

Just like the pre-5.0.0 F command, W already existed in LSDJ before. It was a very handy command that used to work only in the Pulse channel and controlled Pulse [W]idth Modulation (or PWM for uppity initiates, pronounce “Pwuhmmm”). Even though the Pulse channel Width parameter was only limited to 4 values, (12.5%, 25%, and 50%, with 75% being the inverse phase twin of 25%), being able to control it thanks to the W command opened up a lot of bleepy sound design possibilities. Using and abusing this command has always been, as far as I can remember, a staple of the LSDJ workflow.

Cycling through the 4 Pulse Width settings

But we’re not here today to talk about Pulse channels. These have been thoroughly accounted for last time already. Time for the Wave channel to shine! As true as it may be for the distinctive squarewave sound of the Game Boy Pulse channels, LSDJ probably wouldn’t have been nearly as popular if it didn’t allow us to tap into the nigh-infinite power of the Wave channel.

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Paul’s Tech Talk – LSDJ 5.0.0, New commands [F]tW! Part 1

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Hello people, Paul here for a new issue of LSDJ Tech Talk. Today we’re going to look back on LSDJ version 5.0.0 and all the good things it’s brought to the table. Buckle up!

With 5.0.0, the big round number started garnering interest in the community and the wave of updates got more and more feedback. Funnily enough, despite being a big round 5.0 and even though this version introduced some pretty nice upgrades, it wasn’t yet significative of the complete overhaul that was still in the making. Johan K just happens to add +0.0.1 to every new version, regardless of how big the changes are. BAMBOOZLED!

Don’t get me wrong, those upgrades were big too, very useful and very anticipated. It’s not everyday that LSDJ gains 2 new Commands to play with!

In today’s article, we’ll mainly talk about the upgraded F command.

For more accurate info on how LSDJ commands work, have yourself a big ol’ cup of RTFM and click HERE, for all relevant version manuals.

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Progression: Music Theory 103 – Extended Chords and Voicings

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Hey dudes and dudettes,

Tuberz here with my third installment in the series of articles centered around the understanding and application of music theory. Last month (and not too long ago either!) we covered harmonic progressions and chord functions and how we can use these to create tension and movement in our music. This month we’ll be looking at building on that a bit further with extended chords. Use these to spice up your chord progressions and make them sound a bit more lush and full, and potentially with more movement!

Let’s jam.

I’m all ready to do a music theory. I have my manuscript, my pen, and my Game Boy

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The Unicorn Princess Royally Reviews ‘Enjoy The Weather’ and Interviews OxygenStar

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Happy June, everybody! Ringing in the summer season, OxygenStar’s latest release is chock full of ear candy bass lines, well-written drum grooves, and catchy melodies.  Appropriately named as ‘Enjoy The Weather’, this happy-go-lucky and gritty lo-fi record was created with using the Sound Blaster 16 sound card, Adlib Tracker II, and tons of dedication.

Part of Planet Zaxxon’s intergalactic residence and record label, OxygenStar has been performing live since 2005, favoring the MS DOS computers, FM synthesis, and a drum kit. This month, I’ll touch on my favorite tracks off the album.  I even got the lucky chance to ask the artist himself about his past performances, his experience having his music on both the Jimmy Fallon Show and Gamestop commercials, and how he  creates the music that makes up OxygenStar.

Album art by enso, AKA Alex Bond.

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