Archive for the ‘Education’ Category

America Has Demoparties?: Demosplash 2017

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If you’re a twenty-something in America like myself, you’ve probably never been to a demoparty unless you’ve got the money to fly to Europe. (If you do have the money to fly to Europe for a demoparty, well…take me with you?) While I’d heard tales of these events where nerds huddle together around ancient computers and make music videos that fit on floppy disks, I never thought I’d get the chance to go to one myself – which is why when Inverse Phase asked if anyone wanted to go with him to Demosplash in Pittsburgh, PA, I jumped at the opportunity. What follows is a postmortem of my time at the event. Join me, won’t you?

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Paul’s Tech Talk – LSDJ 5.3.5_4x Part 2: Sandpaper vs Eardrums

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Hello all and thank you for reading Paul’s Tech Talk on The ChipWIN Blog!

This article is the second part of an issue on the spicy topic of PSG Chip Overclocking. In the first part, we tackled the basic theory behind what overclocking could achieve on an NES when ticks sped up enough to reach into the audio range. Today, we’re going to try and be more specific, and try out some practical examples on Gameboy.

While audio range speeds can be achieved at high tempos on stock LSDJ, we’re going to try and venture beyond that, thanks to the very unique test build of LSDJ: 5.3.5_4x, which multiplies tempo by FOUR.

Let’s dive in!

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Progression: Music Theory 106 – Secondary Dominants, Modulation, and Temporary Tonicization

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Hey dudes and dudettes,

Tuberz here with my sixth article in the realm of music theory, and the underpinnings of musical witchcraft (knowing lots of cool chords and stuff). Last month we covered the idea of chord substitution from the natural chords found in our modes in an attempt to jazz up our chord progressions to provide a more lush harmonic landscape. By this point my articles may be very hard to follow if you don’t have prior theory knowledge, so it is my strong recommendation for you to you go back and read my previous articles. This article is going to cover the use of secondary dominants in an attempt to solidify chord structures, modulate to other keys and harmonic areas, and temporarily set our tonic to a different chord.

Let’s jam.

Surely you must be running out of images of notation by now. It’s definitely a bit of a niche.

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Paul’s Tech Talk – LSDJ 5.3.5_4x Part 1: Overclocking and dual oscillator theory

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Hello beautiful people and thank you for reading Paul’s Tech Talk on the ChipWIN Blog!

Today we’re going to talk about a very special version of LSDJ, and a tracking method that cannot often be used on Gameboy, but flourishes on other platforms such as NES: ~ OVERCLOCKING ~ ♪♫

During the avalanche of updates that gave light to this column in the first place, the community was hard at work trying to sniff out bugs and offer feature suggestions of their own. Some were very daring, seemed almost impossible, but were still considered by Johan for integration. One of them was actually the notion of underclocking. Why make the gameboy even slower than it is, you will undoubtedly ask? Well there is one limitation of the Gameboy hardware that theoretically could have been overcome with this method: its note range.

Gameboy Pocket featuring a Variable Clock Mod

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Progression: Music Theory 105 – Modes, Modality, and Chord Substitutions

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Hey dudes and dudettes,

Tuberz here with my fifth (can you believe it’s already been that long?) installment in my series of articles centered around the understanding and application of music theory. Last month we covered chord voicings and counterpoint in an attempt to make our progressions sound smoother. As I stated last time, this stuff is starting to get pretty bonkers difficult if you don’t have prior theory knowledge, so I strongly recommend you go back and read my previous articles. This article is going to cover the use of the seven traditional modes in a harmonic context, along with the idea of modal mixture and chord substitutions which will help you add some spice to your chord progressions.

Let’s jam.

ah yes spicy music i love me some coriander on my music

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Paul’s Tech Talk – LSDJ 5.1.0, Civil War Part 2: The new L command, and KICKS

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Hello all and thank you for reading The ChipWIN Blog!

In the last issue of this column, we tackled the infamous 5.1.0 LSDJ update and dwelled on the theory of what it brought to the table. To cut it short, it all boiled down to a complete redesign of Pitch behaviour. What the community did not expect, was all the ramifications and ripples it would have, and it ended up being a highly controversial update, to which many would actually choose to turn a blind eye.

If you haven’t already, I suggest reading the first part of this article before delving into this one, just to get familiar with what’s at stake. In this second part, I will first spend some time going over the specifics of the all-new L command also introduced in 5.1.0. Then I will go over how I view the anatomy of Kicks. And then, finally, I will try to get more practical, and give several examples of how to work with LSDJ 5.1.0 and above to utilize all these new features to the fullest.

Let’s dive in!

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