Archive for the ‘Interviews’ Category

The Unicorn Princess Royally Reviews ‘Enjoy The Weather’ and Interviews OxygenStar

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Happy June, everybody! Ringing in the summer season, OxygenStar’s latest release is chock full of ear candy bass lines, well-written drum grooves, and catchy melodies.  Appropriately named as ‘Enjoy The Weather’, this happy-go-lucky and gritty lo-fi record was created with using the Sound Blaster 16 sound card, Adlib Tracker II, and tons of dedication.

Part of Planet Zaxxon’s intergalactic residence and record label, OxygenStar has been performing live since 2005, favoring the MS DOS computers, FM synthesis, and a drum kit. This month, I’ll touch on my favorite tracks off the album.  I even got the lucky chance to ask the artist himself about his past performances, his experience having his music on both the Jimmy Fallon Show and Gamestop commercials, and how he  creates the music that makes up OxygenStar.

Album art by enso, AKA Alex Bond.

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ChipWIN-tern Presents: YM2017

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Howdy-ho friends! Newcomers to the blog might not know about the soft spot I have for FM synthesis, but rest assured that any time I get a chance to talk about someone doing cool chiptunes on the Genesis (or any of the other myriad ways someone might achieve that around these parts), I jump at the chance!  If you add in someone doing something for the good of the community, well, let me tell you, there aren’t many better ways to brighten my day. A few weeks ago, David DeGraw, an enterprising purveyor of fine Game Boy audio accessories, announced that he was putting together a compilation for tunes to play on the Sega Genesis and Nomad.  I took some time to interview him, and without further ado, I’d like to tell you all about the YM2017 compilation project hitting your vintage Sega consoles this August!

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Advice from the Volume 6 Judging Panel

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Sup y’all? =) Brandon here taking a month off from interviewing folk to provide an interim article regarding ‘Chiptunes = WIN: Volume 6‘! For any of y’all living under a rock, this year’s annual Volume competition opened up a couple months back and has a submission deadline of July 2nd this year. To possibly assist, I’ve once again collected thoughts from the year’s judging panel to share with y’all in hopes that maybe they’ll come in handy. And hey, this year I actually did it far enough ahead of time to potentially be useful. Not bad, huh? ;)

For those curious, read on below the hella nifty judges’ profile pic collage!

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Hoodie Highlights… James Primate!

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Sup y’all? =) Following up last month’s fantastic conversation with stig, I’ve another thoroughly engaging read for you good folk with yet another silly talented friend of mine (how do I find myself surrounded by these amazing people anyways, geez….).

If you’ve been in or around the chiprealm for a good few years now, you’re very likely familiar with Boston chip duo BR1GHT PR1MATE. Then again, if you’ve just gotten into it all in the last year or so, maybe not so much. This is largely because the talented team of James and Lydia Primate have both been deeply involved in the creation and development of a very unique indie game called ‘Rain World‘, which just released via Steam and Playstation. Today’s interview features an in-depth convo with James about his work on such. Really good stuff once again. Read on below.

James Primate with the perfect iPhone case.

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Hoodie Highlights… Stephen Patterson aka stig!

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Sup y’all? =) After taking February off on the blog, I return with an absolutely fantastic interview with an extraordinarily talented friend of mine who’s also a part of our mental health collective in ‘It’s Still You‘ (info on that here). Without further ado, enjoy this lovely, very frank discussion with Stephen Patterson aka stig!


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