Posts Tagged ‘arpeggio’

The Unicorn Princess Royally Reviews ‘2011’ by WMD

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Happy October, folks!

Just as the month comes to an end, I bring to you a cool little surprise.  Released on September 29, WMD is combining their ability to create atmospheric sound textures and presenting a record paired with straight up chiptune.  It’s been quite a while since something like this has been released, and judging by the comments on their Bandcamp, I’m not the only one excited about it.

Album cover for WMD’s ‘2011’. Credit: Bandcamp

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Charla tecnológica de Paul – Explorando los arpegios. Parte uno: El poder de la ilusión

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Artículo Original de PainPerdu. Traducción al Español por Pixel_Guy.

¡Hola, gente hermosa, y gracias por leer la Charla tecnológica de Paul en el blog de Chiptunes = WIN! Ha pasado un tiempo desde la última vez que escribí un artículo sobre tecnología, así que he decidido hacer este súper especial.  Hoy hablaré de uno de mis aspectos favoritos en la producción de chiptune: ¡los arpegios!

Muchos de ustedes probablemente conozcan muy bien lo que es un arpegio, y el porqué de que sea tan utilizado dentro de la música chiptune. Por lo que en este artículo trataré de ir un poco más allá de eso y examinaré de cerca cómo funcionan y qué pueden hacer; además de experimentar con algunas técnicas avanzadas para liberar su asombroso potencial.

¡Profundicemos en ello! (more…)

Glenntai Got Em Português by The J. Arthur Keenes Band

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Samba is a music genre that isn’t often heard in the realm of chipmusic. From chords with some complexity to rhythmic layers, I can understand this isn’t the easiest thing to tackle with very limited hardware. While still possible to really capture the spirit of the genre, it needs a wider range of sounds than ones typically provided in either hardware or software. Therefore, of all the artists out there, it makes perfect sense that The J. Arthur Keenes band would come along and provide us with a cover album of their favorite samba songs that’s warm and full of the same quality we’ve all known to expect and love. If you don’t know why that was an exciting statement, it’s time for you to click read more.

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Paul’s Tech Talk – Exploring Arpeggios part 1: The Power of Illusion

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Hello beautiful people and thank you for reading Paul’s Tech Talk on The ChipWIN Blog! It’s been a while since I’d last whipped out a good ol’ techy article so I decided to make this one extra special. Today we’re going to delve into one of my all-time favourite aspects of chiptune production: Arpeggios!

Most of you probably know quite well what an arpeggio is, and why it’s widely used in Chiptune music. So in this article, I will try to dig a little deeper, examine closely how they work and what they can do, and experiment with some more advanced techniques to unleash their amazing potential.

Let’s dive in!

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Glenntai Got: ‘Retro​-​Active Pt. 1’ by Keiji Yamagishi

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Many chiptune composers and enthusiasts alike will reminisce about their favorite video games and their soundtracks; oftentimes because of their soundtracks bringing such a large breath of life to the gaming experience.   Fortunately, thanks to a huge effort of many groups of people celebrating video game music, we have come to a point where we are celebrating the music and composers that helped shaped our youth, imaginations, and lives.  However, most to all of the contributions have been to primarily video game music, be it tributes to old or new content for (equally amazing) games.  While you would never find me complaining about this, part of me had wondered what would happen if one of the composers of what I considered “the golden age of video game soundtracks” were to make a new chiptune (or at least chip-inspired) album?

Apparently, legendary Famicom-era pioneer, composer and (coincidentally) an influence of my own personal musical tastes, Keiji Yamagishi (along with director Mohammed Taher) were already a few steps ahead of me, and after the jump I will explain to you how it feels to be given a gift by a legend.

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