Posts Tagged ‘community’

ChipWIN Comps Historical Context: Year Three

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ChipWIN Comps Historical Context: Year Three

Continuing this enjoyable ramble-fest (for me at least!), today we’re on to Year Three of ChipWIN comp story-time! If this is your first read in the series, feel free to check out parts 1 and 2 and then continue after the break.

ChipWIN Comps: Year Three

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Paul’s Tech Talk – LSDJ 5.0.0, New Commands Ft[W]! Part 2

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Hello people and thank you for once again reading Paul’s Tech Talk on the ChipWIN Blog!

Today we’re going to finish the two-part article about LSDJ version 5.0.0 and the wonderful new Commands it came with. Last time, we delved into the new possibilities offered by the Pulse [F]inetune Command, so don’t hesistate to read that one first if you haven’t already!

Today, we will focus on the upgraded W command, which can now control WAV channel instruments. Buckle up!

Just like the pre-5.0.0 F command, W already existed in LSDJ before. It was a very handy command that used to work only in the Pulse channel and controlled Pulse [W]idth Modulation (or PWM for uppity initiates, pronounce “Pwuhmmm”). Even though the Pulse channel Width parameter was only limited to 4 values, (12.5%, 25%, and 50%, with 75% being the inverse phase twin of 25%), being able to control it thanks to the W command opened up a lot of bleepy sound design possibilities. Using and abusing this command has always been, as far as I can remember, a staple of the LSDJ workflow.

Cycling through the 4 Pulse Width settings

But we’re not here today to talk about Pulse channels. These have been thoroughly accounted for last time already. Time for the Wave channel to shine! As true as it may be for the distinctive squarewave sound of the Game Boy Pulse channels, LSDJ probably wouldn’t have been nearly as popular if it didn’t allow us to tap into the nigh-infinite power of the Wave channel.

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Paul’s Tech Talk – LSDJ 5.0.0, New commands [F]tW! Part 1

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Hello people, Paul here for a new issue of LSDJ Tech Talk. Today we’re going to look back on LSDJ version 5.0.0 and all the good things it’s brought to the table. Buckle up!

With 5.0.0, the big round number started garnering interest in the community and the wave of updates got more and more feedback. Funnily enough, despite being a big round 5.0 and even though this version introduced some pretty nice upgrades, it wasn’t yet significative of the complete overhaul that was still in the making. Johan K just happens to add +0.0.1 to every new version, regardless of how big the changes are. BAMBOOZLED!

Don’t get me wrong, those upgrades were big too, very useful and very anticipated. It’s not everyday that LSDJ gains 2 new Commands to play with!

In today’s article, we’ll mainly talk about the upgraded F command.

For more accurate info on how LSDJ commands work, have yourself a big ol’ cup of RTFM and click HERE, for all relevant version manuals.

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Paul’s Tech Talk – Introduction: ‘Turning a page of LSDJ History’

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Hello everyone! Paul here from the French Chip Duo Pain Perdu.

Some of you may know of our YouTube channel, where I’ve done a few tutorial videos about technical aspects of LSDJ that I thought were often misunderstood, overlooked or underused. In terms of ergonomy, raw music-making potential and how easily people can access parameters that grant extremely minute control over the sound, LSDJ is a fantastic program; in fact it stands out for me as the tracker that strikes the most perfect balance between complexity and accessibility. The fact that it is displayed in the Sweden Museum of Music and Performing Arts is well-deserved.

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How to WIN at Chiptune!

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Episode 0: A little about me

Hello! Auracle here, and this is How To WIN At Chiptune, my first contribution to The ChipWIN Blog! I’ve been helping out around the Facebook group as a moderator for a while, so it’s great to increase my responsibilities a little further! The goal of this weekly series is to equip you to become a more active and involved part of your local chiptune community, and to help bring chiptune out of tiny basement clubs and niche conventions.  To be clear, “win” doesn’t mean global fame and fortune; it means the ability to realise your vision and do the things that make you happy! I’m proud of the part I’ve played in the growth of my city’s scene (Manchester, UK) along with my friends at GameFace and I’d like to share some of that useful experience with you. Before we jump in, let me tell you a little about myself and how I got to this point. Context! ⊂((・▽・))⊃

Courtesy of Chiptography.com

Photo courtesy of Chiptography: Auracle @ Superbyte 2014

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