Posts Tagged ‘Danimal Cannon’

The Post-MAG MAG Post: 2019 Highlights

Posted by

I would like to start this article off with an apology. Longtime fans of the blog may know that, generally, if I’m writing a post-event retrospective (i.e. PAX East or MAGFest) I make it a point to not only cover the music but also the various games I played at the event – highlighting indie games is one of my favorite things to do, as it helps smaller devs get some much needed press. Unfortunately, due to my increased duties helping sling merch at Chipspace this year, I was unable to play any games at MAG, so this year’s review is limited to the chiptune showcases that I caught at both Chipspace & main stage. Which isn’t to say there’s not a lot to talk about, because holy balls, there were a lot of awesome showcases at both venues! 

Stellar show poster, as always, from Faerie Fire Design!

Charla tecnológica de Paul – LSDJ 5.0.0 – Nuevos comandos. ¡Ft[W]! (Parte dos)

Posted by

Artículo Original de PainPerdu. Traducción al Español por Pixel_Guy.

¡Hola, gente, y gracias por leer una vez más la Charla tecnológica de Paul en el blog de Chiptunes = WIN!

Hoy finalizaré el artículo de dos partes acerca de la versión 5.0.0 de LSDj y los maravillosos nuevos comandos que vinieron con ella. La vez pasada profundizamos en las nuevas posibilidades que nos ofrece el comando de [F]inetune en canal Pulse, ¡así que no duden en ir a leer el artículo anterior antes que este si aún no lo han hecho!

Hoy nos enfocaremos en la actualización del comando W, el cual ahora nos permite controlar los instrumentos del canal WAV. ¡Abróchense los cinturones!

Justo como ocurrió con la versión previa a la versión 5.0.0 del comando F; el comando W ya existía en LSDj anteriormente. Era un comando muy útil que se usaba para trabajar solo en el canal Pulse y controlaba la modulación por ancho de pulsos ­–Pulse [W]idth Modulation­ (o PWM, por sus siglas en inglés, para los engreídos que entienden del tema. Se pronuncia «Pwhummm»)–. Aunque el parámetro Width en el canal Pulse estaba limitado a cuatro valores (12.5 %, 25 %, 50 % y 75 %, siendo la versión invertida de 25 %), gracias a que era posible su manipulación con el comando W, se abrieron las puertas para diseños de sonido que permitían esos sonidos bleepy. Usar y abusar de este comando siempre ha sido, hasta donde recuerdo, un básico cuando se trabaja en LSDj.

Utilizando las cuatro configuraciones para la opción Width en el canal Pulse.


Hoodie Highlights… Sam Mulligan!

Posted by

Hey y’all! ( ´ ▽ ` )ノ It’s once again time for this month’s edition of my blog interview column, Hoodie Highlights!

April’s down-to-Earth chat features a talented singer/songwriter, chipmusician, knowledgeable curator, and all around swell guy. He’s also a lover of both sharks and donuts, so of course I’ve gotta talk to him. 

Everyone, welcome Sam Mulligan to The ChipWIN Blog!


Paul’s Tech Talk – LSDJ 5.0.0, New Commands Ft[W]! Part 2

Posted by

Hello people and thank you for once again reading Paul’s Tech Talk on the ChipWIN Blog!

Today we’re going to finish the two-part article about LSDJ version 5.0.0 and the wonderful new Commands it came with. Last time, we delved into the new possibilities offered by the Pulse [F]inetune Command, so don’t hesistate to read that one first if you haven’t already!

Today, we will focus on the upgraded W command, which can now control WAV channel instruments. Buckle up!

Just like the pre-5.0.0 F command, W already existed in LSDJ before. It was a very handy command that used to work only in the Pulse channel and controlled Pulse [W]idth Modulation (or PWM for uppity initiates, pronounce “Pwuhmmm”). Even though the Pulse channel Width parameter was only limited to 4 values, (12.5%, 25%, and 50%, with 75% being the inverse phase twin of 25%), being able to control it thanks to the W command opened up a lot of bleepy sound design possibilities. Using and abusing this command has always been, as far as I can remember, a staple of the LSDJ workflow.

Cycling through the 4 Pulse Width settings

But we’re not here today to talk about Pulse channels. These have been thoroughly accounted for last time already. Time for the Wave channel to shine! As true as it may be for the distinctive squarewave sound of the Game Boy Pulse channels, LSDJ probably wouldn’t have been nearly as popular if it didn’t allow us to tap into the nigh-infinite power of the Wave channel.