Posts Tagged ‘DMG’

THE CLOVER AWARDS: 2018

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The new year is in full swing – MAGFest has come and gone, Chipwrecked is preparing for another great lineup, and we’ve already got a few fun 2019 chiptune releases! But such an active community also makes for a lot you may have missed, and I’d like to give the last year a final sendoff before moving onto this one. I’m proud of the work I did in 2018, but there was a lot I didn’t get to talk about as well. This scene is bursting with music to enjoy and appreciate, so while I can only cover a small portion of it, I’d like to try and spotlight some tunes that deserve the attention.

Naturally, I will be doing this in the silliest way possible.

(Collage by Hoodie)
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Charla tecnológica de Paul – LSDj 5.3.5_4x. Parte uno: Overclocking y teoría del oscilador dual

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Artículo Original de PainPerdu. Traducción al Español de Pixel_Guy.

¡Hola, gente hermosa, y gracias por leer la Charla tecnológica de Paul en el blog de Chiptunes = WIN!

Hoy veremos una versión muy especial del LSDj y también un método de secuenciación que no puede ser utilizado en un Gameboy con tanta frecuencia; pero que es muy popular es otras plataformas, como la NES: OVERCLOCKING ~ ♪♫.

Durante la avalancha de actualizaciones que dieron el punto de partida a esta columna en primer lugar, la comunidad trabajó duro para encontrar errores y ofrecer sugerencias para nuevas funciones. Algunas eran bastante desafiantes, parecían casi imposibles, pero aún así fueron consideradas por Johan para su integración al programa. Una de ellas fue la noción de añadir el underclocking. Indudablemente se estarán preguntando: ¿por qué hacer al Gameboy más lento de lo que ya es? Bueno, hay una limitante en el hardware del Gameboy que, en teoría, podría ser solucionada utilizando este método: el rango de notas.

Gameboy Pocket con una modificación para alterar el reloj (Variable Clock Mod).

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Charla tecnológica de Paul – LSDj 5.3.5_4x. Parte dos: Lija VS. tímpanos

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Artículo Original de PainPerdu. Traducción al Español de Pixel_Guy.

¡Hola y gracias por leer la Charla tecnológica de Paul en el blog de Chiptunes = WIN!

Esta es la segunda parte de una entrega sobre el interesante tema de hacer overclocking al PSG de un chip. En la primera parte profundizamos en la teoría básica de los alcances de utilizar esta práctica en la NES, cuando los ticks aumentan su velocidad para alcanzar el rango audible. Hoy trataremos de ser más específicos poniendo algunos ejemplos prácticos en un Gameboy.

Mientras que los rangos de velocidad de audio pueden ser alcanzados a tempi altos en versiones regulares de LSDj, nosotros trataremos de ir más allá, gracias a la única e irrepetible versión de prueba del LSDj: LSDj versión 5.3.5_4x, la cual multiplica el tempo por CUATRO.

¡Profundicemos en ello! (more…)

Glenntai Got: ‘Continue?’ by Blue Navi

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Many of you may not be too familiar with Blue Navi. That might also change when you discover that they previously went under the moniker Ayoshutduff, who has been a seasoned veteran of many Chiptunes = WIN releases. With this EP, titled ‘Continue?’, we have a three-track collection of music finished since his previous, hefty album late last October. Like many artists expanding their level of versatility, Blue Navi decided to experiment with styles out of their comfort zone, and in this case we’ve been given some synthwave that carries a serious mood about it. If you’re looking for some solid music that isenjoyable both as active listening as much as background music, come see what this EP has to offer. (more…)

Glenntai Got Em Português by The J. Arthur Keenes Band

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Samba is a music genre that isn’t often heard in the realm of chipmusic. From chords with some complexity to rhythmic layers, I can understand this isn’t the easiest thing to tackle with very limited hardware. While still possible to really capture the spirit of the genre, it needs a wider range of sounds than ones typically provided in either hardware or software. Therefore, of all the artists out there, it makes perfect sense that The J. Arthur Keenes band would come along and provide us with a cover album of their favorite samba songs that’s warm and full of the same quality we’ve all known to expect and love. If you don’t know why that was an exciting statement, it’s time for you to click read more.

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Glenntai Got: “Don’t Wait” by mal4m

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Let’s face some hard truths, no matter how popular chiptune gets (as a niche medium), there have always been a lot of people thinking it’s starting to fade away. The reality, though, is that isn’t even close to true. There will always be jaded people; this is inevitable. However chiptune, much like synthesizers in the 80’s, has helped many people evolve their tastes in music beyond just what they expected. A lot of expectations were the concept of the nostalgia and limitations of the sound of a single console or a few combined. It has brought people into a whole new perspective of appreciating composition, sound design, and genres they never expected to find growing on them. People who haven’t explored their music tastes before chip music are exploring the wide variety of music that’s out there. We have people continuing to put chiptune elements and chip music influences in their music, whether it’s strictly hardware, strictly software, or somewhere in between. This is exactly where mal4m’s EP, “Don’t Wait,” comes into play.


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