Posts Tagged ‘Features’

Paul’s Tech Talk – LSDJ 5.3.5_4x Part 1: Overclocking and dual oscillator theory

Posted by

Hello beautiful people and thank you for reading Paul’s Tech Talk on The ChipWIN Blog!

Today we’re going to talk about a very special version of LSDJ, and a tracking method that cannot often be used on Gameboy, but flourishes on other platforms such as NES: ~ OVERCLOCKING ~ ♪♫

During the avalanche of updates that gave light to this column in the first place, the community was hard at work trying to sniff out bugs and offer feature suggestions of their own. Some were very daring, seemed almost impossible, but were still considered by Johan for integration. One of them was actually the notion of underclocking. Why make the gameboy even slower than it is, you will undoubtedly ask? Well there is one limitation of the Gameboy hardware that theoretically could have been overcome with this method: its note range.

Gameboy Pocket featuring a Variable Clock Mod

(more…)

Paul’s Tech Talk – LSDJ 4.9.5, Transposition and Optimization

Posted by

Hello everyone and welcome to the 1st article in the all-new ChipWIN Blog column: Paul’s Tech Talk! I’m Paul from the French Gameboy duo Pain Perdu. This column aims to follow-up and complement our Youtube tutorial video series on LSDJ. With LDSJ ver 4.9.5, Superhero Dev Johan K kickstarted a wave of very significant updates, which would later constitute a pretty comprehensive overhaul of the program.

Mimicking a feature that was present in other trackers such as Famitracker; 4.9.5 introduced a new instrument setting: TRANSP ON/OFF. Why is this important, you might ask? The answer to this question can be summarized into one word that in my opinion is a staple of Demoscene, Chiptune, and Tracker culture: “OPTIMIZATION”, or as Max and I like to call it, “cramming as much stuff into as little space as possible”.

(more…)