Posts Tagged ‘game’

Aydan Appreciates: ‘The Best of DDRKirby(ISQ) – Volume 2’

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DDRKirby(ISQ) has composed an absolutely obscene amount of quality tunes over the past decade and a half, and is a long-standing member of both the OCRemix and chipmusic communities. Predominantly composing music for a series of themed game competitions called the ‘Ludum Dare’ series, DDRKirby(ISQ) and friends have created dozens of these small, entertaining, browser-based games. With this competition being held once every six months, a colossal amount of material has been composed; DDRKirby(ISQ) has graciously compiled what they consider to be their best hits over the past few years. From video game remixes to original compositions, the album is simply packed full of memorable music!

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Clover Chain Reacts To: Purely Grey – ’27’

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On January 11th, 1992, Alex Soborov was born. Since then, he has made dozens and dozens of chiptune tracks and other music as Purely Grey and, previously, Twistboy. He has contributed to Chiptunes = WIN as both a musician and a judge, and he’s run a family-owned (aren’t they too cute?!) netlabel called Tracked for chiptune releases and cassette tapes for nearly three years now. In 2018, Alex released a track every single week, and on January 11th, 2019, many of them were put together to form ’27’, a celebration of Soborov’s 27th year on this earth. Supposedly. Based on this music, he may have been studying the arts somewhere else, learning another plane’s stellar wisdom.

Bursting with clarity, consistency, and an endearing freshness to it, ’27’ is shaping up to be my favorite album released this year, and I’m saying that in February. It’s full of enthusiastic decisions, delicious instrumentation, fun harmonies, interesting melodies, gutsy and smart rhythm, and an integral originality in how each track is structured and how they bounce off one another.

Let’s start at the ending.

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Aydan Appreciates: ‘Rikki & Vikki OST’ by RushJet1

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From my earliest days on FlashFlashRevolution in 2008, I was intimately familiar with a few of RushJet1’s compositions. ‘Almost There’ and ‘Fighting for Control’ are two pieces that I remember fondly as two of my favorite files in the game, and his complicated rhythms and use of numerous melodic voices gave me a deeper appreciation for the finer things in chipmusic before I was fully aware of the genre and community. Just after Christmas Day of 2018, a game called ‘Rikki & Vikki’ was released with modest, yet positive, acclaim. ‘Rikki & Vikki’ is a puzzle-platformer that can be played alone or cooperatively, and is highly reminiscent of the ‘Mega Man’ series, with each puzzle taking place on a single screen. In addition to its lovable visual aesthetic, RushJet1’s soundtrack perfectly complements the game and stands alone as a marvelous example of chipmusic done well. Let’s dive in!

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The Unicorn Princess Royally Interviews peaksound, Composer For Reassembly Fields Expansion

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Happy January, folks!

After a few years of writing record reviews for ChipWIN, I’ve decided to take a prolonged break from writing articles here to focus on wrapping up records of my own, my career, life, and travel. Life has been super good but extremely busy, and while I may return on occasion, this article will be the last for a while, so I wanted to make it a good one.

This month, I wanted to push some attention towards game audio created by a friend of mine, Peter Brown, also known as peaksound. On the 22nd, Anisoptera Games released the Fields Expansion version of Reassembly on Steam, and with that, peaksound released some incredibly beautiful music on his Bandcamp. I had the pleasure of checking out the record prior to the release, and seeing it days later with gameplay did not disappoint.

peaksound’s album cover for ‘Fields Expansion’.
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Charla tecnológica de Paul – Introducción: Dando la vuelta a una página en la historia de LSDj

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Artículo Original de PainPerdu. Traducción al Español de Pixel_Guy.

¡Hola a todos! Aquí Paul del dúo francés de chiptune Pain Perdu.

Algunos de ustedes tal vez conozcan nuestro canal de Youtube, donde he hecho varios video-tutoriales acerca de algunos aspectos técnicos del LSDj que, en mi opinión, a veces son mal entendidos, ignorados o poco utilizados. En términos de ergonomía, potencial para hacer música en bruto y qué tan fácil es que la gente pueda acceder a parámetros que garanticen un control extremadamente minucioso sobre el sonido; LSDj es un programa fantástico. De hecho, a mi parecer destaca como el secuenciador que alcanza un equilibrio casi perfecto entre complejidad y accesibilidad. El que sea presentado en el Museo Sueco de Música y Artes Escénicas es un logro bien merecido.

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Charla tecnológica de Paul – LSDJ 5.0.0 – Nuevos comandos. ¡[F]tW! (Parte uno)

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Artículo Original de PainPerdu. Traducción al Español por Pixel Guy.

Hola, gente. Aquí Paul con una nueva entrega de charla tecnológica sobre LSDj. Hoy daremos un vistazo a la versión 5.0.0 de LSDj y a todas las cosas buenas que puso sobre la mesa. ¡Abróchense los cinturones!

Con la versión 5.0.0, un importante número cerrado, se comenzó a ganar el interés de la comunidad y la gran ola de actualizaciones comenzó a tener más y más retroalimentación. Lo divertido del asunto es que, dejando de lado el que es un número cerrado ­–5.0– , y aún cuando fue en esta versión que se introdujeron algunas buenas mejoras, no fue lo suficientemente significativa para la transformación que aún se estaba llevando a cabo. Johan K. solo añade un 0.0.1 a cada nueva versión, sin importar que tan significativos sean los cambios. ¡Hemos sido ENGAÑADOS!

No me malentiendan, estas mejoras también fueron importantes, muy útiles y adelantadas a su tiempo. ¡No todos los días el LSDj tiene dos nuevos comandos para jugar con ellos!

En el artículo de hoy hablaré, principalmente, acerca de las mejoras en el comando F.

Para información más precisa en cuanto a cómo funcionan los comandos en LSDJ, pueden tener una buena cucharada del viejo RTFM dando clic aquí para tener acceso a todos los manuales de las versiones relevantes.

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