Posts Tagged ‘Gameboy Music’

Charla tecnológica de Paul – LSDj 5.3.5_4x. Parte uno: Overclocking y teoría del oscilador dual

Posted by

Artículo Original de PainPerdu. Traducción al Español de Pixel_Guy.

¡Hola, gente hermosa, y gracias por leer la Charla tecnológica de Paul en el blog de Chiptunes = WIN!

Hoy veremos una versión muy especial del LSDj y también un método de secuenciación que no puede ser utilizado en un Gameboy con tanta frecuencia; pero que es muy popular es otras plataformas, como la NES: OVERCLOCKING ~ ♪♫.

Durante la avalancha de actualizaciones que dieron el punto de partida a esta columna en primer lugar, la comunidad trabajó duro para encontrar errores y ofrecer sugerencias para nuevas funciones. Algunas eran bastante desafiantes, parecían casi imposibles, pero aún así fueron consideradas por Johan para su integración al programa. Una de ellas fue la noción de añadir el underclocking. Indudablemente se estarán preguntando: ¿por qué hacer al Gameboy más lento de lo que ya es? Bueno, hay una limitante en el hardware del Gameboy que, en teoría, podría ser solucionada utilizando este método: el rango de notas.

Gameboy Pocket con una modificación para alterar el reloj (Variable Clock Mod).


Charla tecnológica de Paul – LSDj 5.3.5_4x. Parte dos: Lija VS. tímpanos

Posted by

Artículo Original de PainPerdu. Traducción al Español de Pixel_Guy.

¡Hola y gracias por leer la Charla tecnológica de Paul en el blog de Chiptunes = WIN!

Esta es la segunda parte de una entrega sobre el interesante tema de hacer overclocking al PSG de un chip. En la primera parte profundizamos en la teoría básica de los alcances de utilizar esta práctica en la NES, cuando los ticks aumentan su velocidad para alcanzar el rango audible. Hoy trataremos de ser más específicos poniendo algunos ejemplos prácticos en un Gameboy.

Mientras que los rangos de velocidad de audio pueden ser alcanzados a tempi altos en versiones regulares de LSDj, nosotros trataremos de ir más allá, gracias a la única e irrepetible versión de prueba del LSDj: LSDj versión 5.3.5_4x, la cual multiplica el tempo por CUATRO.

¡Profundicemos en ello! (more…)

Charla tecnológica de Paul – Explorando los arpegios. Parte uno: El poder de la ilusión

Posted by

Artículo Original de PainPerdu. Traducción al Español por Pixel_Guy.

¡Hola, gente hermosa, y gracias por leer la Charla tecnológica de Paul en el blog de Chiptunes = WIN! Ha pasado un tiempo desde la última vez que escribí un artículo sobre tecnología, así que he decidido hacer este súper especial.  Hoy hablaré de uno de mis aspectos favoritos en la producción de chiptune: ¡los arpegios!

Muchos de ustedes probablemente conozcan muy bien lo que es un arpegio, y el porqué de que sea tan utilizado dentro de la música chiptune. Por lo que en este artículo trataré de ir un poco más allá de eso y examinaré de cerca cómo funcionan y qué pueden hacer; además de experimentar con algunas técnicas avanzadas para liberar su asombroso potencial.

¡Profundicemos en ello! (more…)

Paul’s Tech Talk – Introduction: ‘Turning a page of LSDJ History’

Posted by

Hello everyone! Paul here from the French Chip Duo Pain Perdu.

Some of you may know of our YouTube channel, where I’ve done a few tutorial videos about technical aspects of LSDJ that I thought were often misunderstood, overlooked or underused. In terms of ergonomy, raw music-making potential and how easily people can access parameters that grant extremely minute control over the sound, LSDJ is a fantastic program; in fact it stands out for me as the tracker that strikes the most perfect balance between complexity and accessibility. The fact that it is displayed in the Sweden Museum of Music and Performing Arts is well-deserved.


ChipWIN-tern Spotlight: ‘Ilio’ by Vince Kaichan

Posted by

Howdy howdy! For some of our long-time readers, you might remember that the FIRST installment of this column, just over one year ago (back when it was an artist overview column, and not just an album review column) was about this young Californian guy named Vince. A lot has changed in a year’s time, both for us and for him. Here we are, seven compilations under our belt (of which Vince has been on two, and had one of his songs remixed for a third), and the fun police haven’t yet tried to stop by and shut us down, so we must be doing something right! Meanwhile, Vince has had two albums out in that last year, in addition to his thriving Soundcloud. How fitting, then, that I should be doing this review, here and now, about Vince’s newest album ‘Ilio,’ since it serves as a fantastic benchmark for just how far this blog and Vince have come in the same amount of time. And little do you all know, but my previous review actually secretly connects with ‘Ilio’ more than you could imagine! (No, I promise that wasn’t a Buzzfeed article name.)


So back on my previous review of Vince’s work, you may notice that there’s a Soundcloud link at the bottom which no longer works. But lo and behold, that track has snuck onto ‘Ilio’ as the second track! Funny how things like that work out. There’s one other track from Soundcloud that made its way into this album, which is ‘Sailboat.’ This is one of the reasons I think it’s a great idea for all artists to have a Soundcloud, or at least some sort of organized place for non-album-affiliated songs – you never know when you might need to use one! What is interesting, though, is that this means that ‘Ilio’ isn’t so much a cohesive album in the sense that it was a planned album with a theme behind it. Given that the last two albums I’ve reviewed here have been straight-up concept albums, it’s refreshing to have an album of mostly unrelated but still fantastic tracks up on the slate.

Now, as I say that this album isn’t a concept album, you may want to take a look at the notes about it from Vince himself on the Bandcamp page. For your convenience, I’ll copypasta that here for you:

“What started as a concept album exploring the softer side of Gameboy music quickly lost focus and became a collection of mid-tempo tunes ranging from straightforward pop to more experimental songs inspired by jazz.”

Which it absolutely is. None of these songs are for raving to, or getting crazy to. These are chilltunes. Some of them lean a little towards slower dubstyle things (like the aptly named ‘Dubpark’), some of them are a little more goovy/funky, like ‘Saraday,’ but they’re all great tunes to calm you down while still serving up enough energy to keep you bopping around. I think probably one of the most satisfying things about the album, though, is the fake ending you get from ‘Shiosai’ – because it’s the final track on the Bandcamp, it’s got the traditional, almost Broadway-style ending to the track, only to have ‘Galaxies,’ the bonus track start playing (which is probably my second favorite track on the whole album) which then ALSO ends with a big finish. (Guess you’ve gotta go get the thing on Bandcamp to listen to it, huh!)

Personally, I love this album for the simple fact that this isn’t what you come to expect when you hear “Gameboy music.” I think this and a few other albums that have come out recently are pushing back on the idea that chiptunes has to be punk rock, or it has to be techno dance music, or it has to be a game soundtrack. Music is music, whatever the instrument is, and it’s good to hear more of these albums coming out showcasing just what you can do when you think outside the box.

That’s all for now, friends! Stay frosty. (Hah, see, that’s a joke, because I live in Richmond, VA, and we literally just declared a state of emergency because it’s about to snow. I hate the South.)

Links! So many links! All the links! More links than all the timelines of Hyrule combined! Bandcamp | Soundcloud | Twitter | Facebook


Stoking the Forge: Corset Lore (ST)

Posted by

Greetings and salutations my fellow ChipWINNERs!

Viridian Forge here, and I am honored that you’d feast your eyeballs upon the first installment of “Stoking the Forge”, where I plan to take a look at a recent sliver of the chiptune world that especially fueled the fires of my imagination.  The inspiration for this idea is simultaneously my first topic of examination: ‘Corset Lore‘ by Corset Lore.   This self-titled EP, her debut album, was released through 8Static to her “absolute delight” this very October. It was similarly my delight to get the chance to indulge in her self-described “fantastical sound constructions”.