Posts Tagged ‘low-fi’

Rhyphte Reviews: ‘.​-​-​. .​.​- .​-​.​. .​-​.​.’ (pull) by null

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Back in 2011, before I had been formally introduced to chiptune, I listened to a lot of folk and indie artists. Modest Mouse, Built to Spill, Tree People, and AJJ (then Andrew Jackson Jihad) dominated my playlists and YouTube history. I listened to that music so often that as I got older I had to start taking breaks from it because it felt too familiar. But nevertheless, those records maintained their value to me over the years, acting as my go-to answer when asked about the kind of music I like.

So what does all that have to do with ‘.​-​-​. .​.​- .​-​.​. .​-​.​.’ by null? Well, there’s a special feeling you get when you hear a song that sounds enough like your favorite band to make you do a double take. When you find yourself wondering if you didn’t get the memo about their early-years alias. When you realize you’ve discovered something completely new, but so similar to what you’re fond of. It’s a good feeling – and when you hear chiptune in it, it’s an even better feeling. And here’s where I tell you all about it.

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Clover Chain Reacts To: Tuxic – ‘Oblivion’

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Tuxic’s riveting concept album ‘Oblivion’ was released through Russian netlabel BleepLove in June 2018. Featuring some fantastic LSDj chops, low-fi drum’n’bass grooves, and hostile progressive metal, this music stood out to me from the moment I first heard it for its strong drive and dynamic execution. Making use of some really interesting pacing decisions alongside active melodies and uneven rhythms, the tight composition creates an intriguingly mechanical feel with incisive focus. This is balanced out nicely by the more free-spirited sound, full of surprises, where even the vocals display quite the stylistic range – composite instrumentation with a penchant for harsh qualities and sudden appearances. The most natural aspects of this album are presented through an artificial texture. The result is engaging, self-contained, expressive, abrasive, and GREAT.

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Paul’s Tech Talk – LSDJ 5.1.0, Civil War Part 2: The new L command, and KICKS

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Hello all and thank you for reading The ChipWIN Blog!

In the last issue of this column, we tackled the infamous 5.1.0 LSDJ update and dwelled on the theory of what it brought to the table. To cut it short, it all boiled down to a complete redesign of Pitch behaviour. What the community did not expect, was all the ramifications and ripples it would have, and it ended up being a highly controversial update, to which many would actually choose to turn a blind eye.

If you haven’t already, I suggest reading the first part of this article before delving into this one, just to get familiar with what’s at stake. In this second part, I will first spend some time going over the specifics of the all-new L command also introduced in 5.1.0. Then I will go over how I view the anatomy of Kicks. And then, finally, I will try to get more practical, and give several examples of how to work with LSDJ 5.1.0 and above to utilize all these new features to the fullest.

Let’s dive in!

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