Posts Tagged ‘Parameters’

Intense Tech con Defense Mech – Análisis del sintetizador del canal Wave en LSDJ. Parte Dos

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Artículo Original de DEFENSE MECHANISM. Traducción al Español por Pixel Guy.

Hola, soy Defense Mechanism, ¡bienvenidos de nueva cuenta a Intense Tech! Únanse a mí a medida que exploramos a profundidad las funciones del LSDj con el fin de ayudarte a ti, lector, a aumentar tu entendimiento del programa.

¡En este tutorial continuaremos  cubriendo lo que se necesita para entender el sintetizador del canal Wave! La vez pasada vimos los parámetros Signal, Volume, Filter, Cutoff y Q. En esta ocasión veremos específicamente los parámetros de Dist, Phase, Vshift y Limit. ¡Te mostraré cómo añadir un poco de esa cualidad crujiente característica del Noise a tus sonidos del canal Wave! Al terminar deberías de tener una idea vasta de cómo conseguir cualquier tipo de sonido en el canal Wave, desde un lead suave y sedoso, hasta un bajo enigmático y crujiente.

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Intense Tech with Defense Mech – LSDj Wave Synth Deep Dive Part 2

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Hello, I’m Defense Mechanism and welcome back to Intense Tech! Join in as we explore the features of LSDj in depth with the ultimate goal of helping you, the reader, level up your understanding of the program!

In this tutorial we’ll continue covering what one needs to understand the Wave channel synth! Last time we covered Signal, Volume, Filter, Cutoff, and Q. This time we’re specifically getting into the wave synth parameters of Dist, Phase, Vshift, and Limit. We’re going to show you how to add some real noisy crunch to your wave sounds! By the end you should have a great idea of how to get any kind of sound out of the wave channel, from a silky smooth lead to a gnarly crunchy bass.

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Intense Tech con Defense Mech – Análisis del sintetizador del canal Wave en LSDJ. Parte Uno

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Artículo Original de DEFENSE MECHANISM. Traducción al Español por Pixel Guy.

¡Hola, soy Defense Mechanism! Bienvenidos a la primera entrega de Intense Tech, donde daremos un vistazo detallado a algunas de las características de LSDJ para continuar con el espíritu de la “Charla Tecnológica de Paul”. Mi objetivo es compartir conocimiento y sabiduría que pase a las siguientes generaciones de chiptuners, ¡la intención es crear un ejército de maestros en el bleepbloopin’!

El tutorial inaugural cubrirá lo qué se necesita para comprender el sintetizador del canal Wave. Específicamente los parámetros de Signal, Filter, Volume, Q, y Cutoff.

El ChipWIN Blog ha sido equipado con: ¡DEFENSE MECHANISM!

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Intense Tech with Defense Mech – LSDj Wave Synth Deep Dive Part 1

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Hello, I’m Defense Mechanism! Welcome to the first installment of Intense Tech, where we’ll take an in-depth look at some of the features of LSDj, picking up in spirit from ‘Paul’s LSDJ Tech Talk.’ My aim is to impart to you knowledge and wisdom to pass on to the following generations of chiptuners, thus creating an army of bleepbloopin’ masters!!

This inaugural tutorial will cover what one needs to understand the Wave channel synth! Specifically getting into the wave synth parameters of Signal, Filter, Volume, Q, and Cutoff.

ChipWIN Blog Get Equipped With: DEFENSE MECHANISM!

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Paul’s Tech Talk – LSDJ 5.0.0, New Commands Ft[W]! Part 2

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Hello people and thank you for once again reading Paul’s Tech Talk on the ChipWIN Blog!

Today we’re going to finish the two-part article about LSDJ version 5.0.0 and the wonderful new Commands it came with. Last time, we delved into the new possibilities offered by the Pulse [F]inetune Command, so don’t hesistate to read that one first if you haven’t already!

Today, we will focus on the upgraded W command, which can now control WAV channel instruments. Buckle up!

Just like the pre-5.0.0 F command, W already existed in LSDJ before. It was a very handy command that used to work only in the Pulse channel and controlled Pulse [W]idth Modulation (or PWM for uppity initiates, pronounce “Pwuhmmm”). Even though the Pulse channel Width parameter was only limited to 4 values, (12.5%, 25%, and 50%, with 75% being the inverse phase twin of 25%), being able to control it thanks to the W command opened up a lot of bleepy sound design possibilities. Using and abusing this command has always been, as far as I can remember, a staple of the LSDJ workflow.

Cycling through the 4 Pulse Width settings

But we’re not here today to talk about Pulse channels. These have been thoroughly accounted for last time already. Time for the Wave channel to shine! As true as it may be for the distinctive squarewave sound of the Game Boy Pulse channels, LSDJ probably wouldn’t have been nearly as popular if it didn’t allow us to tap into the nigh-infinite power of the Wave channel.

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