Happy November, folks! For this month’s interview, I talked to a multi-instrument & multi-alias chipmusican & event curator friend of mine. This cat’s done quite a bit over the last handful of years (even more than I realized!), and shows no signs of stopping any time soon!
Welcome Lars Shurilla aka The Laohu/Immortan of SLC Chip!
Lars Shurilla aka The Laohu; photo by Neil Jarvie.
Hola, soy Defense Mechanism, ¡bienvenidos de nueva cuenta a Intense Tech! Únanse a mí a medida que exploramos a profundidad las funciones del LSDj con el fin de ayudarte a ti, lector, a aumentar tu entendimiento del programa.
¡En este tutorial continuaremos cubriendo lo que se necesita para entender el sintetizador del canal Wave! La vez pasada vimos los parámetros Signal, Volume, Filter, Cutoff y Q. En esta ocasión veremos específicamente los parámetros de Dist, Phase, Vshift y Limit. ¡Te mostraré cómo añadir un poco de esa cualidad crujiente característica del Noise a tus sonidos del canal Wave! Al terminar deberías de tener una idea vasta de cómo conseguir cualquier tipo de sonido en el canal Wave, desde un lead suave y sedoso, hasta un bajo enigmático y crujiente.
Hello, I’m Defense Mechanism and welcome back to Intense Tech! Join in as we explore the features of LSDj in depth with the ultimate goal of helping you, the reader, level up your understanding of the program!
In this tutorial we’ll continue covering what one needs to understand the Wave channel synth! Last time we covered Signal, Volume, Filter, Cutoff, and Q. This time we’re specifically getting into the wave synth parameters of Dist, Phase, Vshift, and Limit. We’re going to show you how to add some real noisy crunch to your wave sounds! By the end you should have a great idea of how to get any kind of sound out of the wave channel, from a silky smooth lead to a gnarly crunchy bass.
Hey, all you chipfans out there! It’s been a hot minute because a lot of HUGE things have been happening in my life [Editor’s note: congrats to Aydan on getting married! ♥], but I’m back with an OST review hot off the press! Dizzy Knight is a mobile game released in October 2018, and is highly reminiscent of SNES adventure games, both in graphical aesthetic and in its music. When Norrin Radd released the soundtrack a little longer than two weeks ago on Bandcamp, I knew I’d heard his name somewhere, and upon further sleuthing discovered that he’d written a track for one of the greatest chipmusic compilations ever released, ‘Noisechan and Nugget: Adventures in Chiptunes’. As evidenced by his SoundCloud and Bandcamp portfolio, he specializes in writing highly polished OST music; however, in his own liner notes, he reveals that the tracks on the ‘Dizzy Knight OST’ are more raw in nature. Let’s see what’s in store for us on this OST!
I turn 28 this month, in fact a week from today. At this age, I find myself wishing I had the ability to go back in time and change a number of things that led my life to be the way it is today. And honestly, not only that, but there are certain parts of my life I wish I could live over again, like the parts of my childhood I spent playing my Super Nintendo and my friend’s Playstation 1 after school, jamming out to the Castlevania: Symphony of the Night OST.
This will never happen, of course. I don’t have some kind of time machine to go back, and I’ll never be able to experience Michiru Yamane and Koji Igarashi’s masterpiece again for the first time. What I do have, however, is the next best thing: Timespinner, the first game by Lunar Ray games with an amazing soundtrack by Jeff Ball of Tiny Barbarian DX and Steven Universe fame (among many others), which follows the story of Lunais – a woman who must travel between the ancient past and ruined present of her world to put an end to the tyranny her people face from an intergalactic empire. Funded on Kickstarter back in 2014, this was one of those games I backed and hoped and prayed it would actually come to completion, having been burned by a number of other very promising retro-inspired campaigns in the past – and lo and behold, at the end of September of this year I got my hands on my pledge and devoured the game immediately. Instead of my normal “music only” review column this month, I’d like to actually talk about the game as well – and as with my occasional event coverage, I’ll give you the handy #MUSIC and #GAME tags to Ctrl+F back and forth to if you only want to read one of those reviews.
Just as the month comes to an end, I bring to you a cool little surprise. Released on September 29, WMD is combining their ability to create atmospheric sound textures and presenting a record paired with straight up chiptune. It’s been quite a while since something like this has been released, and judging by the comments on their Bandcamp, I’m not the only one excited about it.