Posts Tagged ‘sound design’

The Unicorn Princess Royally Reviews ‘Stratocracy’ by CZOFT

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Happy November, everyone!

This month, I wanted to review the recent release by Michigan native, CZOFT. ‘Stratocracy’ was released on October 25, 2017, and features carefully crafted compositions created with lsdj. Featuring 15 tracks fully constructing within one Gameboy DMG-01, the album was released by Utah record label, Catskill Records (the same folks who host Catskill Electronics, a site where Gameboy composers can find their fair share of arduino boys, flash carts, sync components, etc.). This article with contain a review of a new record that I really love, and also share sound design tips straight from the artist for those who want to learn more about lsdj, as well.

Cover artwork by CZOFT, layout and design by Catskull Records.

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Paul’s Tech Talk – LSDJ 5.3.5_4x Part 2: Sandpaper vs Eardrums

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Hello all and thank you for reading Paul’s Tech Talk on The ChipWIN Blog!

This article is the second part of an issue on the spicy topic of PSG Chip Overclocking. In the first part, we tackled the basic theory behind what overclocking could achieve on an NES when ticks sped up enough to reach into the audio range. Today, we’re going to try and be more specific, and try out some practical examples on Gameboy.

While audio range speeds can be achieved at high tempos on stock LSDJ, we’re going to try and venture beyond that, thanks to the very unique test build of LSDJ: 5.3.5_4x, which multiplies tempo by FOUR.

Let’s dive in!

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Paul’s Tech Talk – LSDJ 5.3.5_4x Part 1: Overclocking and dual oscillator theory

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Hello beautiful people and thank you for reading Paul’s Tech Talk on the ChipWIN Blog!

Today we’re going to talk about a very special version of LSDJ, and a tracking method that cannot often be used on Gameboy, but flourishes on other platforms such as NES: ~ OVERCLOCKING ~ ♪♫

During the avalanche of updates that gave light to this column in the first place, the community was hard at work trying to sniff out bugs and offer feature suggestions of their own. Some were very daring, seemed almost impossible, but were still considered by Johan for integration. One of them was actually the notion of underclocking. Why make the gameboy even slower than it is, you will undoubtedly ask? Well there is one limitation of the Gameboy hardware that theoretically could have been overcome with this method: its note range.

Gameboy Pocket featuring a Variable Clock Mod

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The Unicorn Princess Royally Reviews ‘Reminisce’ by WMD

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Happy October, folks. I hope you are all well.

Every month that I write these blog entries, I can’t believe how quickly the year flies by. Up in New York City, we’re partly settled into fall; the leaves are barely starting to change colors, and the weather can’t seem to make up its mind. I’ve always regarded autumn to be a time of renewal, and the soundtracks I listen to during this time of the year tend to remain the most nostalgic to me throughout the year.  That being said, we have been blessed with a new WMD album, entitled ‘Reminisce’ and I do believe this one will stay with me in future seasons, taking me right back to the memories of this October.

 

‘Reminisce’ album cover, by WMD

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Paul’s Tech Talk – LSDJ 5.1.0, Civil War Part 2: The new L command, and KICKS

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Hello all and thank you for reading The ChipWIN Blog!

In the last issue of this column, we tackled the infamous 5.1.0 LSDJ update and dwelled on the theory of what it brought to the table. To cut it short, it all boiled down to a complete redesign of Pitch behaviour. What the community did not expect, was all the ramifications and ripples it would have, and it ended up being a highly controversial update, to which many would actually choose to turn a blind eye.

If you haven’t already, I suggest reading the first part of this article before delving into this one, just to get familiar with what’s at stake. In this second part, I will first spend some time going over the specifics of the all-new L command also introduced in 5.1.0. Then I will go over how I view the anatomy of Kicks. And then, finally, I will try to get more practical, and give several examples of how to work with LSDJ 5.1.0 and above to utilize all these new features to the fullest.

Let’s dive in!

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The Unicorn Princess Royally Reviews ‘I Just Want to Go Home, Why is that so Difficult?’ by Spaceman Fantastiques

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Happy July, everyone!

Social media has its ups and downs and this month’s blog post will focus on one of its positives: this past month has brought to my attention yet another Spaceman Fantastiques release! ‘I Just Want to Go Home, Why is that so Difficult?’ is an exploration of sound and music used to describe the issues of traveling via plane when you just want to be with your family.  Filled with lo-fi grit, sampling, and on location ambience, Spaceman Fantastiques has a knack for creating poignant narrations through music and sound.

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