Posts Tagged ‘synthesis’

Glenntai Got: “Don’t Wait” by mal4m

Posted by

Let’s face some hard truths, no matter how popular chiptune gets (as a niche medium), there have always been a lot of people thinking it’s starting to fade away. The reality, though, is that isn’t even close to true. There will always be jaded people; this is inevitable. However chiptune, much like synthesizers in the 80’s, has helped many people evolve their tastes in music beyond just what they expected. A lot of expectations were the concept of the nostalgia and limitations of the sound of a single console or a few combined. It has brought people into a whole new perspective of appreciating composition, sound design, and genres they never expected to find growing on them. People who haven’t explored their music tastes before chip music are exploring the wide variety of music that’s out there. We have people continuing to put chiptune elements and chip music influences in their music, whether it’s strictly hardware, strictly software, or somewhere in between. This is exactly where mal4m’s EP, “Don’t Wait,” comes into play.


(more…)

Paul’s Tech Talk – LSDJ 5.3.5_4x Part 2: Sandpaper vs Eardrums

Posted by

Hello all and thank you for reading Paul’s Tech Talk on The ChipWIN Blog!

This article is the second part of an issue on the spicy topic of PSG Chip Overclocking. In the first part, we tackled the basic theory behind what overclocking could achieve on an NES when ticks sped up enough to reach into the audio range. Today, we’re going to try and be more specific, and try out some practical examples on Gameboy.

While audio range speeds can be achieved at high tempos on stock LSDJ, we’re going to try and venture beyond that, thanks to the very unique test build of LSDJ: 5.3.5_4x, which multiplies tempo by FOUR.

Let’s dive in!

(more…)

Paul’s Tech Talk – LSDJ 5.3.5_4x Part 1: Overclocking and dual oscillator theory

Posted by

Hello beautiful people and thank you for reading Paul’s Tech Talk on The ChipWIN Blog!

Today we’re going to talk about a very special version of LSDJ, and a tracking method that cannot often be used on Gameboy, but flourishes on other platforms such as NES: ~ OVERCLOCKING ~ ♪♫

During the avalanche of updates that gave light to this column in the first place, the community was hard at work trying to sniff out bugs and offer feature suggestions of their own. Some were very daring, seemed almost impossible, but were still considered by Johan for integration. One of them was actually the notion of underclocking. Why make the gameboy even slower than it is, you will undoubtedly ask? Well there is one limitation of the Gameboy hardware that theoretically could have been overcome with this method: its note range.

Gameboy Pocket featuring a Variable Clock Mod

(more…)

ChipWIN-tern Presents: YM2017

Posted by

Howdy-ho friends! Newcomers to the blog might not know about the soft spot I have for FM synthesis, but rest assured that any time I get a chance to talk about someone doing cool chiptunes on the Genesis (or any of the other myriad ways someone might achieve that around these parts), I jump at the chance!  If you add in someone doing something for the good of the community, well, let me tell you, there aren’t many better ways to brighten my day. A few weeks ago, David DeGraw, an enterprising purveyor of fine Game Boy audio accessories, announced that he was putting together a compilation for tunes to play on the Sega Genesis and Nomad.  I took some time to interview him, and without further ado, I’d like to tell you all about the YM2017 compilation project hitting your vintage Sega consoles this August!

(more…)

ChipWIN-tern Spotlight: ‘The Frequency Modulators Orchestra Vol. 1’ by Amplitude Problem

Posted by

We all like solo projects, right? They’re always cool.  Someone who’s been doing their thing as a part of a group or a series of collaborations gets to do their own thing.  They give themselves the opportunity to open up the throttle and do what they really want to do. Lo and behold, I have such an offering for you! The latest release on Ubiktune, ‘The Frequency Modulators Orchestra Vol. 1’ by Amplitude Problem, is the newest project from demoscene veteran Juan Irming.

(more…)