Posts Tagged ‘synthesizer’

The Unicorn Princess Royally Interviews peaksound, Composer For Reassembly Fields Expansion

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Happy January, folks!

After a few years of writing record reviews for ChipWIN, I’ve decided to take a prolonged break from writing articles here to focus on wrapping up records of my own, my career, life, and travel. Life has been super good but extremely busy, and while I may return on occasion, this article will be the last for a while, so I wanted to make it a good one.

This month, I wanted to push some attention towards game audio created by a friend of mine, Peter Brown, also known as peaksound. On the 22nd, Anisoptera Games released the Fields Expansion version of Reassembly on Steam, and with that, peaksound released some incredibly beautiful music on his Bandcamp. I had the pleasure of checking out the record prior to the release, and seeing it days later with gameplay did not disappoint.

peaksound’s album cover for ‘Fields Expansion’.
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The Unicorn Princess Royally Reviews ‘The Ground’ by Psilodump

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Happy September & Autumn!

Just released three weeks ago, Psilodump presents to us their newest record, ‘The Ground’. On the whole, this is a wonderful collaboration of artists working together to create a myriad of beautiful tracks. Each composition is distinct in its character, yet they mesh together so well that they flow super fluidly as the album spins through.

Cover artwork by Not Flipper and Anton Bohlin.

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Glenntai Got: “Don’t Wait” by mal4m

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Let’s face some hard truths, no matter how popular chiptune gets (as a niche medium), there have always been a lot of people thinking it’s starting to fade away. The reality, though, is that isn’t even close to true. There will always be jaded people; this is inevitable. However chiptune, much like synthesizers in the 80’s, has helped many people evolve their tastes in music beyond just what they expected. A lot of expectations were the concept of the nostalgia and limitations of the sound of a single console or a few combined. It has brought people into a whole new perspective of appreciating composition, sound design, and genres they never expected to find growing on them. People who haven’t explored their music tastes before chip music are exploring the wide variety of music that’s out there. We have people continuing to put chiptune elements and chip music influences in their music, whether it’s strictly hardware, strictly software, or somewhere in between. This is exactly where mal4m’s EP, “Don’t Wait,” comes into play.


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The Unicorn Princess Royally Reviews ‘Swim’ by Laser Life

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Happy August, folks!

Shortly after this post becomes published, August will come to a close, and I will be taking September off to wrap up some work of my own. Before I go on my short break, I wanted to shape everyones’ attention towards a synthwave release by an artist that I found via the ChipWINdex (a great resource brought to you by ChipWIN folks full of relevant releases that you’ll most likely adore).  I present to you: Laser Life, and their album, ‘Swim’.

Before I even hit ‘play’ on track one, I could tell an overload of care went into this indie release. Laser Life has a memorable logo that is both unique and simple, and the album art (created by Everything Studio) is intensely thought provoking: It gives off a sense of silent surroundings but loud thoughts, and transporting oneself to someplace else.

Created by Everything Studio

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The More You Know: The Famicom/NES/2A03 Triangle Channel

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Despite being nostalgic for me, the Famicom has some very distinct sounds that are instantly recognizable. To me, the one that seems to stick out the most, is the triangle wave. To anyone not familiar, a triangle wave is the shape of a sound wave, and you can guess what shape that it makes.  Yup; a triangle.


But… what causes the Famicom’s triangle wave to be so different compared to when you produce it in a digital audio workstation, or even other programs such as LSDJ? Why does it have a unique sound that’s more audible than the others? Who is the muffin man? We’re about to dig into that after the jump. (more…)