¡Bienvenidos de vuelta a Intense tech con Defense Mech! En esta ocasión me gustaría discutir algunas de las diferentes formas de utilizar las tables en LSDj. Espero que después de leer esta lección te inspires para usar este recurso de formas nuevas y creativas. ¡Pongamos la mesa para comenzar!
Welcome back to Intense Tech with Defense Mech! In this post I wanted to discuss some different ways to use tables in LSDj. After reading this lesson, I hope you’ll be inspired to use tables in new and inventive ways! Let’s set the table and get started!
Hello all and thank you for reading Paul’s Tech Talk on The ChipWIN Blog!
This article is the second part of an issue on the spicy topic of PSG Chip Overclocking. In the first part, we tackled the basic theory behind what overclocking could achieve on an NES when ticks sped up enough to reach into the audio range. Today, we’re going to try and be more specific, and try out some practical examples on Gameboy.
Hello all and thank you for reading The ChipWIN Blog!
In the last issue of this column, we tackled the infamous 5.1.0 LSDJ update and dwelled on the theory of what it brought to the table. To cut it short, it all boiled down to a complete redesign of Pitch behaviour. What the community did not expect, was all the ramifications and ripples it would have, and it ended up being a highly controversial update, to which many would actually choose to turn a blind eye.
If you haven’t already, I suggest reading the first part of this article before delving into this one, just to get familiar with what’s at stake. In this second part, I will first spend some time going over the specifics of the all-new L command also introduced in 5.1.0. Then I will go over how I view the anatomy of Kicks. And then, finally, I will try to get more practical, and give several examples of how to work with LSDJ 5.1.0 and above to utilize all these new features to the fullest.