Posts Tagged ‘Technical’

Glenntai Got: ‘Battle Jazz Classics II’ by don’tblinkoryou’lldie

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What can you say about don’tblinkoryou’lldie (fka DBOYD) that hasn’t already been echoed by the community? Highly skilled with sound design and composition, don’tblinkoryou’lldie is a high-energy experience that puts your body and listening skills to work simultaneously with some of the most lush, fleshed-out detail I’ve heard from a Game Boy. If this is your first introduction to don’tblinkoryou’lldie, buckle up and get ready to never blink again in your life.

Art by Kino Johl @moeggoi 
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Paul’s Tech Talk – Exploring Arpeggios part 1: The Power of Illusion

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Hello beautiful people and thank you for reading Paul’s Tech Talk on The ChipWIN Blog! It’s been a while since I’d last whipped out a good ol’ techy article so I decided to make this one extra special. Today we’re going to delve into one of my all-time favourite aspects of chiptune production: Arpeggios!

Most of you probably know quite well what an arpeggio is, and why it’s widely used in Chiptune music. So in this article, I will try to dig a little deeper, examine closely how they work and what they can do, and experiment with some more advanced techniques to unleash their amazing potential.

Let’s dive in!

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Paul’s Tech Talk – LSDJ 5.3.5_4x Part 2: Sandpaper vs Eardrums

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Hello all and thank you for reading Paul’s Tech Talk on The ChipWIN Blog!

This article is the second part of an issue on the spicy topic of PSG Chip Overclocking. In the first part, we tackled the basic theory behind what overclocking could achieve on an NES when ticks sped up enough to reach into the audio range. Today, we’re going to try and be more specific, and try out some practical examples on Gameboy.

While audio range speeds can be achieved at high tempos on stock LSDJ, we’re going to try and venture beyond that, thanks to the very unique test build of LSDJ: 5.3.5_4x, which multiplies tempo by FOUR.

Let’s dive in!

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