Posts Tagged ‘technique’

Paul’s Tech Talk – Exploring Arpeggios part 1: The Power of Illusion

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Hello beautiful people and thank you for reading Paul’s Tech Talk on The ChipWIN Blog! It’s been a while since I’d last whipped out a good ol’ techy article so I decided to make this one extra special. Today we’re going to delve into one of my all-time favourite aspects of chiptune production: Arpeggios!

Most of you probably know quite well what an arpeggio is, and why it’s widely used in Chiptune music. So in this article, I will try to dig a little deeper, examine closely how they work and what they can do, and experiment with some more advanced techniques to unleash their amazing potential.

Let’s dive in!

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Paul’s Tech Talk – LSDJ 5.3.5_4x Part 2: Sandpaper vs Eardrums

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Hello all and thank you for reading Paul’s Tech Talk on The ChipWIN Blog!

This article is the second part of an issue on the spicy topic of PSG Chip Overclocking. In the first part, we tackled the basic theory behind what overclocking could achieve on an NES when ticks sped up enough to reach into the audio range. Today, we’re going to try and be more specific, and try out some practical examples on Gameboy.

While audio range speeds can be achieved at high tempos on stock LSDJ, we’re going to try and venture beyond that, thanks to the very unique test build of LSDJ: 5.3.5_4x, which multiplies tempo by FOUR.

Let’s dive in!

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Glenntai Got: ‘Retro​-​Active Pt. 1’ by Keiji Yamagishi

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Many chiptune composers and enthusiasts alike will reminisce about their favorite video games and their soundtracks; oftentimes because of their soundtracks bringing such a large breath of life to the gaming experience.   Fortunately, thanks to a huge effort of many groups of people celebrating video game music, we have come to a point where we are celebrating the music and composers that helped shaped our youth, imaginations, and lives.  However, most to all of the contributions have been to primarily video game music, be it tributes to old or new content for (equally amazing) games.  While you would never find me complaining about this, part of me had wondered what would happen if one of the composers of what I considered “the golden age of video game soundtracks” were to make a new chiptune (or at least chip-inspired) album?

Apparently, legendary Famicom-era pioneer, composer and (coincidentally) an influence of my own personal musical tastes, Keiji Yamagishi (along with director Mohammed Taher) were already a few steps ahead of me, and after the jump I will explain to you how it feels to be given a gift by a legend.

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