Posts Tagged ‘Ticks’

Intense Tech con Defense Mech – Un groove grooveante y trucos para los ticks. Parte uno

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Artículo Original de DEFENSE MECHANISM. Traducción al Español por Pixel Guy.

¡Hola y bienvenidos una vez más a Intense Tech con Defense Mech!  Este mes compartiré algunos ejemplos de cómo utilizar diferentes grooves en LSDj. Una vez que hayas leído esta lección, deberías de sentirte cómodo al utilizar técnicas avanzadas para manipular el tiempo en tus creaciones en LSDj.

Image hecha por @dethrood
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Paul’s Tech Talk – LSDJ 5.1.0, Civil War Part 2: The new L command, and KICKS

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Hello all and thank you for reading The ChipWIN Blog!

In the last issue of this column, we tackled the infamous 5.1.0 LSDJ update and dwelled on the theory of what it brought to the table. To cut it short, it all boiled down to a complete redesign of Pitch behaviour. What the community did not expect, was all the ramifications and ripples it would have, and it ended up being a highly controversial update, to which many would actually choose to turn a blind eye.

If you haven’t already, I suggest reading the first part of this article before delving into this one, just to get familiar with what’s at stake. In this second part, I will first spend some time going over the specifics of the all-new L command also introduced in 5.1.0. Then I will go over how I view the anatomy of Kicks. And then, finally, I will try to get more practical, and give several examples of how to work with LSDJ 5.1.0 and above to utilize all these new features to the fullest.

Let’s dive in!

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