Posts Tagged ‘tricks’

Leveling Up Your Artistic Identity – Episode III: Logos 101

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First impressions are paramount wherever your music is concerned. While your work should indeed speak for itself, it’s just as important that your music is packaged and presented in a compelling way. Something as subtle as a logo can serve as an entry point to your music. In this episode, we’re going to explore a few ways to develop a cohesive visual aesthetic. With this groundwork in place, you’ll be able to communicate the full breadth of your artistic vision…all without having to say a single word!

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Leveling Up Your Artistic Identity – Episode II: Putting Pen to Paper

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Like many worthwhile ventures, cultivating a music project is an ongoing act of passion and deliberation. Many good ideas often become great ideas as a result of thoughtful iteration. Last time, we touched on this topic specifically as it relates to your artist or band name. If you’re totally amped about your project name and are itching to put that name to work, this episode is for you! We’re going to bulk up your to-do list with some very important action items: locking down your moniker, saving a seat for yourself on distribution platforms, and drafting an effective artist biography.

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Leveling Up Your Artistic Identity – Episode I: Building a Foundation

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If you’ve already endured the rigorous gauntlet of refining your sound and discovering your creative voice, then you’re in luck! You have already done the most difficult part. If you’re not quite at this stage, don’t worry—writing and production will be touched upon in another article series. If, however, you’re ready to get your music in front of people and take your project to the next level, this series is right up your alley. Leveling Up Your Artistic Identity is a episodic column that delves deep into the fine minutia of topics like how to build a marketing strategy, how to get your music in front of new fans, and how to grow your professional network. In this first installment, we’ll explore how to set the stage for your budding project and, armed with that knowledge, know how to choose an appropriate name.

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Rhyphte’s Remarks: Why Collabs Are Pretty Cool

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A lot of people make the bassline (huehue) assumption that multiple musicians working together is automatically a band. While the vast majority of multi-man musical acts do come in the tried-and-true form of live-performance groups, the picture is much blurrier in the realm of electronic music characterized by digital production and playback. Due to the relative ease of collaborating piecewise with an individual thousands of miles away via the internet, you see things like features, remixes, and group handles all over the place. While this article is mostly aimed at getting into the “collab” side of things, most of what’s covered can be applied to anything similar enough.

So let’s dive into what a collab actually is, how it can help you grow, and how to manage the development of one!

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Paul’s Tech Talk – LSDJ 5.3.5_4x Part 2: Sandpaper vs Eardrums

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Hello all and thank you for reading Paul’s Tech Talk on The ChipWIN Blog!

This article is the second part of an issue on the spicy topic of PSG Chip Overclocking. In the first part, we tackled the basic theory behind what overclocking could achieve on an NES when ticks sped up enough to reach into the audio range. Today, we’re going to try and be more specific, and try out some practical examples on Gameboy.

While audio range speeds can be achieved at high tempos on stock LSDJ, we’re going to try and venture beyond that, thanks to the very unique test build of LSDJ: 5.3.5_4x, which multiplies tempo by FOUR.

Let’s dive in!

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Paul’s Tech Talk – LSDJ 5.1.0, Civil War Part 2: The new L command, and KICKS

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Hello all and thank you for reading The ChipWIN Blog!

In the last issue of this column, we tackled the infamous 5.1.0 LSDJ update and dwelled on the theory of what it brought to the table. To cut it short, it all boiled down to a complete redesign of Pitch behaviour. What the community did not expect, was all the ramifications and ripples it would have, and it ended up being a highly controversial update, to which many would actually choose to turn a blind eye.

If you haven’t already, I suggest reading the first part of this article before delving into this one, just to get familiar with what’s at stake. In this second part, I will first spend some time going over the specifics of the all-new L command also introduced in 5.1.0. Then I will go over how I view the anatomy of Kicks. And then, finally, I will try to get more practical, and give several examples of how to work with LSDJ 5.1.0 and above to utilize all these new features to the fullest.

Let’s dive in!

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