Posts Tagged ‘Update’

Paul’s Tech Talk – LSDJ 5.0.0, New Commands Ft[W]! Part 2

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Hello people and thank you for once again reading Paul’s Tech Talk on the ChipWIN Blog!

Today we’re going to finish the two-part article about LSDJ version 5.0.0 and the wonderful new Commands it came with. Last time, we delved into the new possibilities offered by the Pulse [F]inetune Command, so don’t hesistate to read that one first if you haven’t already!

Today, we will focus on the upgraded W command, which can now control WAV channel instruments. Buckle up!

Just like the pre-5.0.0 F command, W already existed in LSDJ before. It was a very handy command that used to work only in the Pulse channel and controlled Pulse [W]idth Modulation (or PWM for uppity initiates, pronounce “Pwuhmmm”). Even though the Pulse channel Width parameter was only limited to 4 values, (12.5%, 25%, and 50%, with 75% being the inverse phase twin of 25%), being able to control it thanks to the W command opened up a lot of bleepy sound design possibilities. Using and abusing this command has always been, as far as I can remember, a staple of the LSDJ workflow.

Cycling through the 4 Pulse Width settings

But we’re not here today to talk about Pulse channels. These have been thoroughly accounted for last time already. Time for the Wave channel to shine! As true as it may be for the distinctive squarewave sound of the Game Boy Pulse channels, LSDJ probably wouldn’t have been nearly as popular if it didn’t allow us to tap into the nigh-infinite power of the Wave channel.

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Paul’s Tech Talk – LSDJ 5.0.0, New commands [F]tW! Part 1

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Hello people, Paul here for a new issue of LSDJ Tech Talk. Today we’re going to look back on LSDJ version 5.0.0 and all the good things it’s brought to the table. Buckle up!

With 5.0.0, the big round number started garnering interest in the community and the wave of updates got more and more feedback. Funnily enough, despite being a big round 5.0 and even though this version introduced some pretty nice upgrades, it wasn’t yet significative of the complete overhaul that was still in the making. Johan K just happens to add +0.0.1 to every new version, regardless of how big the changes are. BAMBOOZLED!

Don’t get me wrong, those upgrades were big too, very useful and very anticipated. It’s not everyday that LSDJ gains 2 new Commands to play with!

In today’s article, we’ll mainly talk about the upgraded F command.

For more accurate info on how LSDJ commands work, have yourself a big ol’ cup of RTFM and click HERE, for all relevant version manuals.

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Paul’s Tech Talk – LSDJ 4.9.5, Transposition and Optimization

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Hello everyone and welcome to the 1st article in the all-new ChipWIN Blog column: Paul’s Tech Talk! I’m Paul from the French Gameboy duo Pain Perdu. This column aims to follow-up and complement our Youtube tutorial video series on LSDJ. With LDSJ ver 4.9.5, Superhero Dev Johan K kickstarted a wave of very significant updates, which would later constitute a pretty comprehensive overhaul of the program.

Mimicking a feature that was present in other trackers such as Famitracker; 4.9.5 introduced a new instrument setting: TRANSP ON/OFF. Why is this important, you might ask? The answer to this question can be summarized into one word that in my opinion is a staple of Demoscene, Chiptune, and Tracker culture: “OPTIMIZATION”, or as Max and I like to call it, “cramming as much stuff into as little space as possible”.

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Advice from the Volume 6 Judging Panel

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Sup y’all? =) Brandon here taking a month off from interviewing folk to provide an interim article regarding ‘Chiptunes = WIN: Volume 6‘! For any of y’all living under a rock, this year’s annual Volume competition opened up a couple months back and has a submission deadline of July 2nd this year. To possibly assist, I’ve once again collected thoughts from the year’s judging panel to share with y’all in hopes that maybe they’ll come in handy. And hey, this year I actually did it far enough ahead of time to potentially be useful. Not bad, huh? ;)

For those curious, read on below the hella nifty judges’ profile pic collage!


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Volume 5 Progress Report

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Sup y’all? =) President Hoodie here with a quick update to the progress of ‘Chiptunes = WIN: Volume 5′ along with some interesting thoughts from this year’s judging panel.

First up, as you’ve all probably noticed by now (what with our daily reminders and all〜(꒪꒳꒪)〜), the V.5 submission deadline has been extended from June 12th to June 19th. As of this publication, there’s a little less than a week remaining for all tracks to be finalized and submitted. So everyone, get ’em done and get ’em in! Once that’s wrapped up, we’ll begin the judging period of the project, which’ll likely take a couple of weeks to lock in. Don’t worry, I’ll entertain you with some quality #JudgesTweets during that process. ಠ‿↼

Regarding album artwork, how about a blurry sneak peek of the work in progress?

V.5 album preview

Rest easy, Nate Horsfall is proving himself a badass *YET AGAIN*.

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