Posts Tagged ‘Wave’

Intense Tech con Defense Mech – No te duermas sobre la Z (Presentando a Hypnogram)

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Artículo Original de DEFENSE MECHANISM. Traducción al Español por Pixel Guy.

¡Hola, soy Defense Mechanism! Bienvenidos una vez más a Intense Tech, donde hacemos un análisis profundo sobre algunas de las características del LSDj, esto con el fin de ayudar a aumentar tu nivel de entendimiento del programa y tus habilidades como artista.

En la lección del mes pasado vimos el sintetizador del canal Wave. Ahora nos desviaremos de la síntesis de ondas durante algunas lecciones, pero ¡regresaremos a ella después de preparar el terreno para una emocionante lección sobre ese tema! Este mes hablaremos del comando Z en LSDj y exploraremos cómo es que puede darle sabor a tu vida.

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Intense Tech with Defense Mech: Don’t Sleep on Z (feat. Hypnogram)

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Hello, I’m Defense Mechanism! Welcome back to Intense Tech, where we take an in-depth look at some of the features of LSDj to both help you level up your understanding and your skills as an artist!

In last month’s lesson, we looked at the wave synth. We’ll be detouring away from wave synthesis for a couple lessons, but we’ll return after we lay the groundwork for an exciting wave synth lesson! This month, we’ll take a look at the Z command for LSDj and explore how it can spice up your life!

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Glenntai Got: ‘Continue?’ by Blue Navi

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Many of you may not be too familiar with Blue Navi. That might also change when you discover that they previously went under the moniker Ayoshutduff, who has been a seasoned veteran of many Chiptunes = WIN releases. With this EP, titled ‘Continue?’, we have a three-track collection of music finished since his previous, hefty album late last October. Like many artists expanding their level of versatility, Blue Navi decided to experiment with styles out of their comfort zone, and in this case we’ve been given some synthwave that carries a serious mood about it. If you’re looking for some solid music that isenjoyable both as active listening as much as background music, come see what this EP has to offer. (more…)

Glenntai Got: “Don’t Wait” by mal4m

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Let’s face some hard truths, no matter how popular chiptune gets (as a niche medium), there have always been a lot of people thinking it’s starting to fade away. The reality, though, is that isn’t even close to true. There will always be jaded people; this is inevitable. However chiptune, much like synthesizers in the 80’s, has helped many people evolve their tastes in music beyond just what they expected. A lot of expectations were the concept of the nostalgia and limitations of the sound of a single console or a few combined. It has brought people into a whole new perspective of appreciating composition, sound design, and genres they never expected to find growing on them. People who haven’t explored their music tastes before chip music are exploring the wide variety of music that’s out there. We have people continuing to put chiptune elements and chip music influences in their music, whether it’s strictly hardware, strictly software, or somewhere in between. This is exactly where mal4m’s EP, “Don’t Wait,” comes into play.


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Paul’s Tech Talk – LSDJ 5.3.5_4x Part 2: Sandpaper vs Eardrums

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Hello all and thank you for reading Paul’s Tech Talk on The ChipWIN Blog!

This article is the second part of an issue on the spicy topic of PSG Chip Overclocking. In the first part, we tackled the basic theory behind what overclocking could achieve on an NES when ticks sped up enough to reach into the audio range. Today, we’re going to try and be more specific, and try out some practical examples on Gameboy.

While audio range speeds can be achieved at high tempos on stock LSDJ, we’re going to try and venture beyond that, thanks to the very unique test build of LSDJ: 5.3.5_4x, which multiplies tempo by FOUR.

Let’s dive in!

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Paul’s Tech Talk – LSDJ 5.3.5_4x Part 1: Overclocking and dual oscillator theory

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Hello beautiful people and thank you for reading Paul’s Tech Talk on The ChipWIN Blog!

Today we’re going to talk about a very special version of LSDJ, and a tracking method that cannot often be used on Gameboy, but flourishes on other platforms such as NES: ~ OVERCLOCKING ~ ♪♫

During the avalanche of updates that gave light to this column in the first place, the community was hard at work trying to sniff out bugs and offer feature suggestions of their own. Some were very daring, seemed almost impossible, but were still considered by Johan for integration. One of them was actually the notion of underclocking. Why make the gameboy even slower than it is, you will undoubtedly ask? Well there is one limitation of the Gameboy hardware that theoretically could have been overcome with this method: its note range.

Gameboy Pocket featuring a Variable Clock Mod

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