Posts Tagged ‘waveform’

Intense tech con Defense Mech – Consigue hacer kicks con la versión 6: parte uno

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Artículo original de DEFENSE MECHANISM. Traducción al español por Pixel Guy.

¡Hola y bienvenidos a otra edición de Intense tech! En esta ocasión veremos algunas técnicas para los kicks, las cuales ya he cubierto previamente en un videotutorial. Aunque en este artículo hablaré sobre ellas más a detalle. Después de leer esta lección deberías de tener un buen manejo de la configuración DRUM o FAST incluida en el parámetro P/L/V de la pantalla Instrument en la versión seis, lo que te permitirá crear un kick que se adapte a tus necesidades. También incluiré el archivo de guardado al final de esta lección, de manera que podrás explorarlo por tu cuenta en la versión 6.9.0. ¡Manos a la obra!

Art by @dethrood.
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Intense Tech with Defense Mech – Get your Kicks with Version 6: Part 1!

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Hello and welcome to another edition of Intense Tech! This lesson will be about some kick techniques which I have previously covered in a video tutorial but will also expand upon in greater depth here. After reading this lesson, you should have a good handle on how to use DRUM or FAST tuning with instrument P/L/V settings in version 6 to create any kick to suit your needs. I’ve also included a save file at the end of this lesson so you can play around in version 6.9.0 on your own. Let’s dig in!

Art by @dethrood.
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Paul’s Tech Talk – LSDJ 5.3.5_4x Part 1: Overclocking and dual oscillator theory

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Hello beautiful people and thank you for reading Paul’s Tech Talk on The ChipWIN Blog!

Today we’re going to talk about a very special version of LSDJ, and a tracking method that cannot often be used on Gameboy, but flourishes on other platforms such as NES: ~ OVERCLOCKING ~ ♪♫

During the avalanche of updates that gave light to this column in the first place, the community was hard at work trying to sniff out bugs and offer feature suggestions of their own. Some were very daring, seemed almost impossible, but were still considered by Johan for integration. One of them was actually the notion of underclocking. Why make the gameboy even slower than it is, you will undoubtedly ask? Well there is one limitation of the Gameboy hardware that theoretically could have been overcome with this method: its note range.

Gameboy Pocket featuring a Variable Clock Mod

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The More You Know: The Famicom/NES/2A03 Triangle Channel

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Despite being nostalgic for me, the Famicom has some very distinct sounds that are instantly recognizable. To me, the one that seems to stick out the most, is the triangle wave. To anyone not familiar, a triangle wave is the shape of a sound wave, and you can guess what shape that it makes.  Yup; a triangle.


But… what causes the Famicom’s triangle wave to be so different compared to when you produce it in a digital audio workstation, or even other programs such as LSDJ? Why does it have a unique sound that’s more audible than the others? Who is the muffin man? We’re about to dig into that after the jump. (more…)

Aydan Appreciates: ‘Waveform 5’ by Joshua Morse

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Hey there, ChipWINners! Joshua Morse, having produced chipmusic as early as 2007, has always been recognized as a pioneer of our ever-growing community. His music has been featured in several video games, such as ‘A Wizard’s Lizard’, ‘Onslaught!’, and ‘Lunch Bug’. Additionally, his long-running ‘Waveform’ releases are arguably some of the best chipjazz releases on the block, with each one showcasing Morse’s growth as a musician, not dissimilar to the ‘BLUE’ trilogy composed by chipfunk legend PROTODOME, or the progressively complex pieces written by Pieces of Eight. Just before the turn of the new year, Joshua Morse released ‘Waveform 5’, an EP of five chip-fusion-jazz tracks that’re sure to stick with you. Let’s get to it!

waveform 5 cover art (more…)

8-Bit Banter with DjjD: ‘Departure’ by Freezedream

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Gotta hand it to Hoodie, this interview exists basically because of him.

Throughout the course of this month, I had a hard time finding something that really “clicked”. You know the feeling, right? The feeling you get when you’ve listened to a ton of music but upon further self-revision of your collection (regardless of how big it is), you start to feel uninterested.

some_of_the_best_2011_memes_640_24 (more…)