This month on the Blog, I wanted to review a beautiful album written by Australia-based artist and technologist, little-scale. Created by using modular synthesizers, this album works with a niche form of sound design well known to those into various forms of synthesis. I had the opportunity to talk to little-scale this month and it was my mission to get their take on why moving from Gameboys to modular is so appealing, while sharing the specific modules used during the performance of this album.
The world of modular is super in depth, hectic, and beautifully chaotic. Pictured here is a Buchla 200e I grew to get to know and love a few years ago.
Spring marches forward and the month is quicklycomingto an end. Between the extra hour, change of sunlight, and good music, I’m feeling pretty good. This month, I wanted to sharean album with the ChipWIN communitythat was brought to my attention by President Hoodie called ‘Hue’, by MYRONE. While the album is not chiptune, anyone into tracker programming can easily appreciateprogrammed synths and acknowledgethe time spent in recording, mixing, and playing instruments, especially guitar.
This month, I wanted to shed some light on a really cool and inspiring Atari ST creation I came across this week. Set free to the world on January 24, 2018, ‘Escape Return’ is both a digital and vinyl release by Swiss artist, STU. I listen to a lot of music and, friends, this one really captivated me.
Album art created by DAN from Bleepstreet for ‘Escape Return’.
I’m back again for the second time this month, though this time, I’m here to talk about the last ever regularly held I/O. Held unexpectedly in the back of a busy bar in Bushwick full of the everyday mid-twenty Brooklyn inhabitant, nobody would suspect a chiptune show to roar from the back room of Pine Rock Box Shop. Reminded of a NYC version of Diagon Alley, I watched the room fill at 8:45PM, and I had the opportunity to meet so many kind people I only know from collecting records or from chatting online. Working together to create a creative and interactive environment for those around them, people danced, looked onto the artists’ setups, and most of all, stood as a collective with a strong love towards a vast genre, as the last monthly I/O came to an end.
Jessen Jurado, the show’s director, brought back original veterans of the first ever I/O to close out the last monthly one, hinting that, maybe, an I/O festival may be in the future. Starting with an excellent set of artists owning the open mic (Delphiki on Gameboy and drum pad in a skillfull and on point performance, Iron Curtain with two tracks on Gameboy [one being a birthday tribute to Radlib], Hedonism Bit showcasing Renoise chops, Flow Mein returning yet again to showcase Gameboy knowledge, Hunterquinn expertly running LSDJ, and Card Party amping up the audience even more with more intricate Gameboy beats). Goferboy, Kris Keyser, and Radlib all gave standing ovation performances (I mean, how could the crowd sit when we couldn’t all help but dance?), while diy_destruction and NO CARRIER provided excellent and interactive visuals. Better yet, this I/O landed on Radlib’s birthday, and seeing friends and fellow performers hop on stage and carry him around mid performance is solid proof that while we all want to create and have fun, it’s better to do so when you’re around the people who matter most.
So, without further ado, let’s hear more about the visualists and headliners of Friday’s event.
On the night of the 22nd, a bunch of East Coast dwellers got together to perform at The Middle East Upstairs in Cambridge, MA. They got together to give the people what they needed for their Saturday night,: and that, my friends, was a night of over the top lo-fi goodness. From the openers to our magical headlinah, the stage was graced by:
Myself, Sam Mulligan, Br1ght Pr1mate, Kris Keyser, and Radlib! Hell. Yes. This article covers the show, what these guys are doing, and how they’re making it happen.
May 5th was a hell of a good day for music: Dino Lionetti of Cheap Dinosaurs released the soundtrack for WiiU/Steam game ‘High Strangeness’. ‘High Strangeness’ is perfect for any gamer who loves the creative realm of nostalgic adventures. I find that the best games of all time are ones that have a soundtrack that’s just as fun to listen to as the game is to play, and this 17-part soundtrack alone is so good and innovative that it gets me amped to play the game the second I get a chance.